/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.engine.assets.drawables; import java.util.List; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import com.badlogic.gdx.files.FileHandle; import com.badlogic.gdx.graphics.Pixmap; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.google.inject.Inject; import es.eucm.ead.model.assets.drawable.basics.Image; import es.eucm.ead.engine.assets.AbstractRuntimeAsset; import es.eucm.ead.engine.assets.AssetHandler; import es.eucm.ead.engine.assets.AssetHandlerImpl; import es.eucm.ead.engine.canvas.GdxCanvas; /** * Represents a runtime engine image * */ public class RuntimeImage extends AbstractRuntimeAsset<Image> implements RuntimeDrawable<Image> { static private Logger logger = LoggerFactory.getLogger(RuntimeImage.class); private FileHandle fh; private TextureRegion textureRegion; private Pixmap pixmap; private static TextureAtlas atlas; private static boolean hasAtlas = true; @Inject public RuntimeImage(AssetHandler assetHandler) { super(assetHandler); } @Override public boolean loadAsset() { if (hasAtlas) { if (atlas == null) { FileHandle atlasFh = ((AssetHandlerImpl) assetHandler) .getFileHandle("@atlas/eadatlas.atlas"); if (atlasFh.exists()) { atlas = new TextureAtlas(atlasFh); } else { hasAtlas = false; } } } super.loadAsset(); if (hasAtlas) { AtlasRegion region = atlas.findRegion(descriptor.getUri() .substring(1)); textureRegion = region; } if (textureRegion == null) { try { fh = ((AssetHandlerImpl) assetHandler).getFileHandle(descriptor .getUri()); pixmap = new Pixmap(fh); } catch (Exception e) { // TODO Load a default error image. logger.warn("Cound not load image for descriptor: " + descriptor, e); pixmap = new Pixmap(64, 64, Pixmap.Format.RGB565); } Texture texture = new Texture(pixmap); textureRegion = new TextureRegion(texture); } textureRegion.flip(false, true); return true; } @Override public boolean contains(int x, int y) { if (x > 0 && y > 0 && x < getWidth() && y < getHeight()) { int alpha = pixmap.getPixel(x, y) & 255; return alpha > 128; } return false; } @Override public RuntimeDrawable<?> getDrawable(int time, List<String> states, int level) { return this; } @Override public int getWidth() { return Math.abs(textureRegion.getRegionWidth()); } @Override public int getHeight() { return Math.abs(textureRegion.getRegionHeight()); } @Override public void freeMemory() { if (isLoaded()) { super.freeMemory(); if (textureRegion.getTexture() != null) { textureRegion.getTexture().dispose(); } textureRegion = null; pixmap.dispose(); pixmap = null; } } public void render(GdxCanvas batch) { batch.draw(textureRegion, 0, 0); } @Override public void refresh() { FileHandle fh = ((AssetHandlerImpl) assetHandler) .getFileHandle(descriptor.getUri()); if (!this.fh.path().equals(fh.path())) { this.freeMemory(); this.loadAsset(); } } public Texture getTextureHandle() { if (textureRegion != null) { return textureRegion.getTexture(); } return null; } }