/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.engine.assets.drawables;
import java.util.List;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.google.inject.Inject;
import es.eucm.ead.model.assets.drawable.basics.Image;
import es.eucm.ead.engine.assets.AbstractRuntimeAsset;
import es.eucm.ead.engine.assets.AssetHandler;
import es.eucm.ead.engine.assets.AssetHandlerImpl;
import es.eucm.ead.engine.canvas.GdxCanvas;
/**
* Represents a runtime engine image
*
*/
public class RuntimeImage extends AbstractRuntimeAsset<Image> implements
RuntimeDrawable<Image> {
static private Logger logger = LoggerFactory.getLogger(RuntimeImage.class);
private FileHandle fh;
private TextureRegion textureRegion;
private Pixmap pixmap;
private static TextureAtlas atlas;
private static boolean hasAtlas = true;
@Inject
public RuntimeImage(AssetHandler assetHandler) {
super(assetHandler);
}
@Override
public boolean loadAsset() {
if (hasAtlas) {
if (atlas == null) {
FileHandle atlasFh = ((AssetHandlerImpl) assetHandler)
.getFileHandle("@atlas/eadatlas.atlas");
if (atlasFh.exists()) {
atlas = new TextureAtlas(atlasFh);
} else {
hasAtlas = false;
}
}
}
super.loadAsset();
if (hasAtlas) {
AtlasRegion region = atlas.findRegion(descriptor.getUri()
.substring(1));
textureRegion = region;
}
if (textureRegion == null) {
try {
fh = ((AssetHandlerImpl) assetHandler).getFileHandle(descriptor
.getUri());
pixmap = new Pixmap(fh);
} catch (Exception e) {
// TODO Load a default error image.
logger.warn("Cound not load image for descriptor: "
+ descriptor, e);
pixmap = new Pixmap(64, 64, Pixmap.Format.RGB565);
}
Texture texture = new Texture(pixmap);
textureRegion = new TextureRegion(texture);
}
textureRegion.flip(false, true);
return true;
}
@Override
public boolean contains(int x, int y) {
if (x > 0 && y > 0 && x < getWidth() && y < getHeight()) {
int alpha = pixmap.getPixel(x, y) & 255;
return alpha > 128;
}
return false;
}
@Override
public RuntimeDrawable<?> getDrawable(int time, List<String> states,
int level) {
return this;
}
@Override
public int getWidth() {
return Math.abs(textureRegion.getRegionWidth());
}
@Override
public int getHeight() {
return Math.abs(textureRegion.getRegionHeight());
}
@Override
public void freeMemory() {
if (isLoaded()) {
super.freeMemory();
if (textureRegion.getTexture() != null) {
textureRegion.getTexture().dispose();
}
textureRegion = null;
pixmap.dispose();
pixmap = null;
}
}
public void render(GdxCanvas batch) {
batch.draw(textureRegion, 0, 0);
}
@Override
public void refresh() {
FileHandle fh = ((AssetHandlerImpl) assetHandler)
.getFileHandle(descriptor.getUri());
if (!this.fh.path().equals(fh.path())) {
this.freeMemory();
this.loadAsset();
}
}
public Texture getTextureHandle() {
if (textureRegion != null) {
return textureRegion.getTexture();
}
return null;
}
}