/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.engine.gameobjects.effects; import com.google.inject.Inject; import es.eucm.ead.engine.game.Game; import es.eucm.ead.model.elements.effects.timedevents.HighlightSceneElementEf; import es.eucm.ead.model.elements.scenes.SceneElement; import es.eucm.ead.model.interfaces.features.Identified; public class HighlightSceneElementGO extends AbstractEffectGO<HighlightSceneElementEf> { private int time; private float oldScale; private boolean started; private Identified highLightElement; @Inject public HighlightSceneElementGO(Game game) { super(game); } @Override public void initialize() { super.initialize(); highLightElement = game.getGameState().maybeDecodeField( effect.getSceneElement()); oldScale = game.getGameState().getValue(highLightElement, SceneElement.VAR_SCALE, 1f); time = effect.getTime(); started = false; } public void act(float delta) { if (time > 0) { if (!started) { game.getGameState().setValue(highLightElement, SceneElement.VAR_SCALE, oldScale * 2); started = true; } time -= delta; if (time <= 0) { game.getGameState().setValue(highLightElement, SceneElement.VAR_SCALE, oldScale); } } } @Override public boolean isFinished() { return time <= 0; } }