/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package ead.importer.subimporters.chapter.scene; import com.google.inject.Inject; import es.eucm.ead.model.elements.trajectories.NodeTrajectory; import ead.importer.EAdElementImporter; import ead.importer.annotation.ImportAnnotator; import es.eucm.eadventure.common.data.chapter.Trajectory; import es.eucm.eadventure.common.data.chapter.Trajectory.Node; import es.eucm.eadventure.common.data.chapter.Trajectory.Side; public class TrajectoryImporter implements EAdElementImporter<Trajectory, NodeTrajectory> { protected ImportAnnotator annotator; @Inject public TrajectoryImporter(ImportAnnotator annotator) { this.annotator = annotator; } @Override public NodeTrajectory init(Trajectory oldObject) { return new NodeTrajectory(); } @Override public NodeTrajectory convert(Trajectory oldObject, Object newElement) { NodeTrajectory trajectory = (NodeTrajectory) newElement; oldObject.deleteUnconnectedNodes(); for (Node n : oldObject.getNodes()) { trajectory.addNode(n.getID(), n.getX(), n.getY(), n.getScale()); } for (Side s : oldObject.getSides()) { trajectory.addSide(s.getIDStart(), s.getIDEnd(), s.getLength()); } trajectory.setInitial(oldObject.getInitial().getID()); return trajectory; } }