/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.model.elements.predef; import es.eucm.ead.model.assets.drawable.basics.Image; import es.eucm.ead.model.assets.drawable.basics.shapes.RectangleShape; import es.eucm.ead.model.elements.effects.variables.ChangeFieldEf; import es.eucm.ead.model.elements.events.WatchFieldEv; import es.eucm.ead.model.elements.events.enums.WatchFieldEvType; import es.eucm.ead.model.elements.operations.MathOp; import es.eucm.ead.model.elements.operations.SystemFields; import es.eucm.ead.model.elements.scenes.Scene; import es.eucm.ead.model.elements.scenes.SceneElement; import es.eucm.ead.model.params.fills.ColorFill; import es.eucm.ead.model.params.util.Position.Corner; public class LoadingScreen extends Scene { private static final String ID = "#engine.LoadingScreen"; public LoadingScreen() { super(new RectangleShape(800, 600, ColorFill.WHITE)); this.setId(ID); SceneElement s = new SceneElement(new Image("@drawable/loadingbar.png")); s.setPosition(Corner.TOP_RIGHT, 0, 195); WatchFieldEv watchField = new WatchFieldEv(); MathOp op = new MathOp("[0] * (800 / 100 )"); op.addOperation(SystemFields.LOADING); watchField.watchField(SystemFields.LOADING); watchField.addEffect(WatchFieldEvType.WATCH, new ChangeFieldEf(s .getField(SceneElement.VAR_X), op)); s.addEvent(watchField); add(s); SceneElement bg = new SceneElement(new Image("@drawable/loading.png")); add(bg); } }