/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.model.elements; import es.eucm.ead.model.elements.events.Event; import es.eucm.ead.model.elements.extra.EAdList; import es.eucm.ead.model.elements.scenes.Scene; import es.eucm.ead.model.interfaces.Element; /** * Model of the eAdventure chapter. */ @Element public class Chapter extends ResourcedElement { /** * Scenes of the game */ private EAdList<Scene> scenes; private Scene initialScene; /** * Default constructor. * */ public Chapter() { super(); scenes = new EAdList<Scene>(); events = new EAdList<Event>(); } /** * Creates a chapter with the initial scene * * @param initScene */ public Chapter(Scene initScene) { this(); setInitialScene(initScene); } public EAdList<Scene> getScenes() { return scenes; } public Scene getInitialScene() { return initialScene; } /** * Set the initial screen of the game * * @param scene */ public void setInitialScene(Scene scene) { this.initialScene = scene; if (!getScenes().contains(scene)) { getScenes().add(scene); } } public Scene getSceneById(String nextSceneId) { if (nextSceneId == null) { return null; } for (Scene s : scenes) { if (s.getId().equals(nextSceneId)) { return s; } } return null; } public void setScenes(EAdList<Scene> scenes) { this.scenes = scenes; } public void addScene(Scene scene) { if (this.initialScene == null) { this.initialScene = scene; } scenes.add(scene); } }