/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package ead.common.test.params;
import es.eucm.ead.model.params.guievents.MouseGEv;
import es.eucm.ead.model.params.guievents.enums.MouseGEvButtonType;
import es.eucm.ead.model.params.guievents.enums.MouseGEvType;
import ead.common.test.EqualsHashCodeTest;
public class MouseGEvTest extends EqualsHashCodeTest<MouseGEv> {
@Override
public MouseGEv[] getObjects() {
MouseGEv[] events = new MouseGEv[] { MouseGEv.MOUSE_DRAG,
MouseGEv.MOUSE_DRAG, MouseGEv.MOUSE_DROP,
new MouseGEv(MouseGEvType.DROP, MouseGEvButtonType.NO_BUTTON),
MouseGEv.MOUSE_LEFT_PRESSED, MouseGEv.MOUSE_LEFT_PRESSED,
MouseGEv.MOUSE_MOVED,
new MouseGEv(MouseGEvType.MOVED, MouseGEvButtonType.NO_BUTTON) };
return events;
}
}