/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.model.elements.scenes; import es.eucm.ead.model.assets.multimedia.EAdVideo; import es.eucm.ead.model.elements.effects.Effect; import es.eucm.ead.model.elements.extra.EAdList; import es.eucm.ead.model.interfaces.Element; import es.eucm.ead.model.interfaces.Param; @Element public class VideoScene extends Scene { public static final String video = "video"; @Param private EAdList<Effect> finalEffects; public VideoScene() { super(); finalEffects = new EAdList<Effect>(); } public void setVideo(EAdVideo v) { if (definition == null) { definition = new SceneElementDef(); } definition.addAsset(VideoScene.video, v); } /** * Effects launched when the video ends * * @return */ public EAdList<Effect> getFinalEffects() { return finalEffects; } public void setFinalEffects(EAdList<Effect> finalEffects) { this.finalEffects = finalEffects; } @Override public boolean getReturnable() { return false; } /** * Adds a new a affect that will be launched after the video finishes * * @param e the effect */ public void addFinalEffect(Effect e) { this.finalEffects.add(e); } }