/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.model.elements.effects;
import es.eucm.ead.model.elements.scenes.Scene;
import es.eucm.ead.model.interfaces.Element;
import es.eucm.ead.model.interfaces.Param;
@Element
public class LoadGameEf extends Effect {
@Param
private Scene loadingScene;
@Param
private boolean reloadAssets;
public LoadGameEf() {
}
public LoadGameEf(boolean reloadAssets) {
this.reloadAssets = reloadAssets;
}
public Scene getLoadingScene() {
return loadingScene;
}
public void setLoadingScene(Scene loadingScene) {
this.loadingScene = loadingScene;
}
public boolean isReloadAssets() {
return reloadAssets;
}
public void setReloadAssets(boolean reloadAssets) {
this.reloadAssets = reloadAssets;
}
}