/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.editor.control;
import es.eucm.ead.editor.view.generic.OptionPanel;
import es.eucm.ead.model.elements.BasicElement;
/**
* Controller for a specific element in the model
*
* @param S A type of element in the model, which must inherit from
* {@link BasicElement}
*/
public interface ElementController<S extends BasicElement> {
/**
* The types of views in the editor
*/
public static enum LevelOfDetail {
EXPERT, ADVANCED, SIMPLE
};
/**
* @param element controlled by this controller
*/
void setElement(S element);
/**
* @return element controlled by this controller
*/
S getElement();
/**
* @param current view in the editor
* @return The panel for the corresponding {@link View}
*/
OptionPanel getPanel(LevelOfDetail level);
}