/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.engine.factories; import com.google.inject.Inject; import com.google.inject.Singleton; import es.eucm.ead.engine.factories.mapproviders.SceneElementsMapProvider; import es.eucm.ead.engine.gameobjects.sceneelements.SceneElementGO; import es.eucm.ead.model.elements.scenes.SceneElement; import es.eucm.ead.tools.GenericInjector; import es.eucm.ead.tools.reflection.ReflectionProvider; import java.util.ArrayList; import java.util.List; @Singleton public class SceneElementFactory extends GameObjectFactory<SceneElement, SceneElementGO> { private List<SceneElementGO> auxList = new ArrayList<SceneElementGO>(); @Inject public SceneElementFactory(ReflectionProvider reflectionProvider, GenericInjector injector) { super("#se.", true, reflectionProvider, injector); SceneElementsMapProvider provider = new SceneElementsMapProvider(); setClassMap(provider.getMap()); } public SceneElementGO get(String id) { for (String key : cache.keySet()) { if (key != null && key.equals(id)) { return cache.get(key); } } return null; } public void clean() { auxList.clear(); if (cache != null) { auxList.addAll(cache.values()); for (SceneElementGO go : auxList) { go.free(); } } super.clean(); } }