/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.engine.factories.mapproviders;
import es.eucm.ead.engine.gameobjects.effects.*;
import es.eucm.ead.model.elements.effects.*;
import es.eucm.ead.model.elements.effects.hud.ModifyHUDEf;
import es.eucm.ead.model.elements.effects.physics.PhApplyImpulseEf;
import es.eucm.ead.model.elements.effects.physics.PhysicsEf;
import es.eucm.ead.model.elements.effects.sceneelements.ChangeColorEf;
import es.eucm.ead.model.elements.effects.sceneelements.MoveSceneElementEf;
import es.eucm.ead.model.elements.effects.text.QuestionEf;
import es.eucm.ead.model.elements.effects.text.SpeakEf;
import es.eucm.ead.model.elements.effects.timedevents.HighlightSceneElementEf;
import es.eucm.ead.model.elements.effects.timedevents.ShowSceneElementEf;
import es.eucm.ead.model.elements.effects.timedevents.WaitEf;
import es.eucm.ead.model.elements.effects.variables.ChangeFieldEf;
import es.eucm.ead.engine.gameobjects.effects.sceneelement.ChangeColorGO;
public class EffectsMapProvider
extends
AbstractMapProvider<Class<? extends Effect>, Class<? extends EffectGO<? extends Effect>>> {
public EffectsMapProvider() {
factoryMap.put(ShowSceneElementEf.class, ShowSceneElementGO.class);
factoryMap.put(ChangeSceneEf.class, ChangeSceneGO.class);
factoryMap.put(MoveSceneElementEf.class, MoveSceneElementGO.class);
factoryMap.put(HighlightSceneElementEf.class,
HighlightSceneElementGO.class);
factoryMap.put(WaitEf.class, WaitGO.class);
factoryMap.put(ChangeFieldEf.class, ChangeFieldGO.class);
factoryMap.put(ActorActionsEf.class, ActorActionsGO.class);
factoryMap.put(QuitGameEf.class, QuitGameGO.class);
factoryMap.put(TriggerMacroEf.class, TriggerMacroGO.class);
factoryMap.put(ModifyInventoryEf.class, ModifyInventoryGO.class);
factoryMap.put(InterpolationEf.class, InterpolationGO.class);
factoryMap.put(SpeakEf.class, SpeakGO.class);
factoryMap.put(PlaySoundEf.class, PlaySoundGO.class);
factoryMap.put(PlayMusicEf.class, PlayMusicGO.class);
factoryMap.put(AddActorReferenceEf.class, AddActorReferenceGO.class);
factoryMap.put(ModifyHUDEf.class, ModifyHudGO.class);
factoryMap.put(RandomEf.class, RandomGO.class);
factoryMap.put(RemoveEf.class, RemoveGO.class);
factoryMap.put(QuestionEf.class, QuestionGO.class);
factoryMap.put(AddChildEf.class, AddChildGO.class);
factoryMap.put(WaitUntilEf.class, WaitUntilGO.class);
factoryMap.put(ChangeColorEf.class, ChangeColorGO.class);
factoryMap.put(ToggleSoundEf.class, ToggleSoundGO.class);
factoryMap.put(EmptyEffect.class, EmptyEffectGO.class);
factoryMap.put(TogglePauseEf.class, TogglePauseGO.class);
factoryMap.put(DragEf.class, DragGO.class);
factoryMap.put(LoadGameEf.class, LoadGameGO.class);
factoryMap.put(ChangeChapterEf.class, ChangeChapterGO.class);
factoryMap.put(CommandEf.class, CommandGO.class);
// Physics
factoryMap.put(PhysicsEf.class, PhysicsEffectGO.class);
factoryMap.put(PhApplyImpulseEf.class, ApplyForceGO.class);
}
}