/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.engine.factories.mapproviders; import es.eucm.ead.engine.gameobjects.effects.*; import es.eucm.ead.model.elements.effects.*; import es.eucm.ead.model.elements.effects.hud.ModifyHUDEf; import es.eucm.ead.model.elements.effects.physics.PhApplyImpulseEf; import es.eucm.ead.model.elements.effects.physics.PhysicsEf; import es.eucm.ead.model.elements.effects.sceneelements.ChangeColorEf; import es.eucm.ead.model.elements.effects.sceneelements.MoveSceneElementEf; import es.eucm.ead.model.elements.effects.text.QuestionEf; import es.eucm.ead.model.elements.effects.text.SpeakEf; import es.eucm.ead.model.elements.effects.timedevents.HighlightSceneElementEf; import es.eucm.ead.model.elements.effects.timedevents.ShowSceneElementEf; import es.eucm.ead.model.elements.effects.timedevents.WaitEf; import es.eucm.ead.model.elements.effects.variables.ChangeFieldEf; import es.eucm.ead.engine.gameobjects.effects.sceneelement.ChangeColorGO; public class EffectsMapProvider extends AbstractMapProvider<Class<? extends Effect>, Class<? extends EffectGO<? extends Effect>>> { public EffectsMapProvider() { factoryMap.put(ShowSceneElementEf.class, ShowSceneElementGO.class); factoryMap.put(ChangeSceneEf.class, ChangeSceneGO.class); factoryMap.put(MoveSceneElementEf.class, MoveSceneElementGO.class); factoryMap.put(HighlightSceneElementEf.class, HighlightSceneElementGO.class); factoryMap.put(WaitEf.class, WaitGO.class); factoryMap.put(ChangeFieldEf.class, ChangeFieldGO.class); factoryMap.put(ActorActionsEf.class, ActorActionsGO.class); factoryMap.put(QuitGameEf.class, QuitGameGO.class); factoryMap.put(TriggerMacroEf.class, TriggerMacroGO.class); factoryMap.put(ModifyInventoryEf.class, ModifyInventoryGO.class); factoryMap.put(InterpolationEf.class, InterpolationGO.class); factoryMap.put(SpeakEf.class, SpeakGO.class); factoryMap.put(PlaySoundEf.class, PlaySoundGO.class); factoryMap.put(PlayMusicEf.class, PlayMusicGO.class); factoryMap.put(AddActorReferenceEf.class, AddActorReferenceGO.class); factoryMap.put(ModifyHUDEf.class, ModifyHudGO.class); factoryMap.put(RandomEf.class, RandomGO.class); factoryMap.put(RemoveEf.class, RemoveGO.class); factoryMap.put(QuestionEf.class, QuestionGO.class); factoryMap.put(AddChildEf.class, AddChildGO.class); factoryMap.put(WaitUntilEf.class, WaitUntilGO.class); factoryMap.put(ChangeColorEf.class, ChangeColorGO.class); factoryMap.put(ToggleSoundEf.class, ToggleSoundGO.class); factoryMap.put(EmptyEffect.class, EmptyEffectGO.class); factoryMap.put(TogglePauseEf.class, TogglePauseGO.class); factoryMap.put(DragEf.class, DragGO.class); factoryMap.put(LoadGameEf.class, LoadGameGO.class); factoryMap.put(ChangeChapterEf.class, ChangeChapterGO.class); factoryMap.put(CommandEf.class, CommandGO.class); // Physics factoryMap.put(PhysicsEf.class, PhysicsEffectGO.class); factoryMap.put(PhApplyImpulseEf.class, ApplyForceGO.class); } }