/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.playground.tests.application; import com.badlogic.gdx.Audio; import com.badlogic.gdx.audio.AudioDevice; import com.badlogic.gdx.audio.AudioRecorder; import com.badlogic.gdx.audio.Music; import com.badlogic.gdx.audio.Sound; import com.badlogic.gdx.files.FileHandle; public class TestAudio implements Audio { @Override public AudioDevice newAudioDevice(int samplingRate, boolean isMono) { return new TestAudioDevice(); } @Override public AudioRecorder newAudioRecorder(int samplingRate, boolean isMono) { return new TestAudioRecorder(); } @Override public Sound newSound(FileHandle fileHandle) { return new TestSound(); } @Override public Music newMusic(FileHandle file) { return new TestMusic(); } public static class TestMusic implements Music { @Override public void play() { } @Override public void pause() { } @Override public void stop() { } @Override public boolean isPlaying() { return false; } @Override public void setLooping(boolean isLooping) { } @Override public boolean isLooping() { return false; } @Override public void setVolume(float volume) { } @Override public float getVolume() { return 0; } @Override public void setPan(float pan, float volume) { } @Override public float getPosition() { return 0; } @Override public void dispose() { } @Override public void setOnCompletionListener(OnCompletionListener listener) { } } public static class TestSound implements Sound { @Override public long play() { return 0; } @Override public long play(float volume) { return 0; } @Override public long play(float volume, float pitch, float pan) { return 0; } @Override public long loop() { return 0; } @Override public long loop(float volume) { return 0; } @Override public long loop(float volume, float pitch, float pan) { return 0; } @Override public void stop() { } @Override public void pause() { } @Override public void resume() { } @Override public void dispose() { } @Override public void stop(long soundId) { } @Override public void pause(long soundId) { } @Override public void resume(long soundId) { } @Override public void setLooping(long soundId, boolean looping) { } @Override public void setPitch(long soundId, float pitch) { } @Override public void setVolume(long soundId, float volume) { } @Override public void setPan(long soundId, float pan, float volume) { } @Override public void setPriority(long soundId, int priority) { } } public static class TestAudioRecorder implements AudioRecorder { @Override public void read(short[] samples, int offset, int numSamples) { } @Override public void dispose() { } } public static class TestAudioDevice implements AudioDevice { @Override public boolean isMono() { return false; } @Override public void writeSamples(short[] samples, int offset, int numSamples) { } @Override public void writeSamples(float[] samples, int offset, int numSamples) { } @Override public int getLatency() { return 0; } @Override public void dispose() { } @Override public void setVolume(float volume) { } } }