/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.playground.tests.application;
import com.badlogic.gdx.Audio;
import com.badlogic.gdx.audio.AudioDevice;
import com.badlogic.gdx.audio.AudioRecorder;
import com.badlogic.gdx.audio.Music;
import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.files.FileHandle;
public class TestAudio implements Audio {
@Override
public AudioDevice newAudioDevice(int samplingRate, boolean isMono) {
return new TestAudioDevice();
}
@Override
public AudioRecorder newAudioRecorder(int samplingRate, boolean isMono) {
return new TestAudioRecorder();
}
@Override
public Sound newSound(FileHandle fileHandle) {
return new TestSound();
}
@Override
public Music newMusic(FileHandle file) {
return new TestMusic();
}
public static class TestMusic implements Music {
@Override
public void play() {
}
@Override
public void pause() {
}
@Override
public void stop() {
}
@Override
public boolean isPlaying() {
return false;
}
@Override
public void setLooping(boolean isLooping) {
}
@Override
public boolean isLooping() {
return false;
}
@Override
public void setVolume(float volume) {
}
@Override
public float getVolume() {
return 0;
}
@Override
public void setPan(float pan, float volume) {
}
@Override
public float getPosition() {
return 0;
}
@Override
public void dispose() {
}
@Override
public void setOnCompletionListener(OnCompletionListener listener) {
}
}
public static class TestSound implements Sound {
@Override
public long play() {
return 0;
}
@Override
public long play(float volume) {
return 0;
}
@Override
public long play(float volume, float pitch, float pan) {
return 0;
}
@Override
public long loop() {
return 0;
}
@Override
public long loop(float volume) {
return 0;
}
@Override
public long loop(float volume, float pitch, float pan) {
return 0;
}
@Override
public void stop() {
}
@Override
public void pause() {
}
@Override
public void resume() {
}
@Override
public void dispose() {
}
@Override
public void stop(long soundId) {
}
@Override
public void pause(long soundId) {
}
@Override
public void resume(long soundId) {
}
@Override
public void setLooping(long soundId, boolean looping) {
}
@Override
public void setPitch(long soundId, float pitch) {
}
@Override
public void setVolume(long soundId, float volume) {
}
@Override
public void setPan(long soundId, float pan, float volume) {
}
@Override
public void setPriority(long soundId, int priority) {
}
}
public static class TestAudioRecorder implements AudioRecorder {
@Override
public void read(short[] samples, int offset, int numSamples) {
}
@Override
public void dispose() {
}
}
public static class TestAudioDevice implements AudioDevice {
@Override
public boolean isMono() {
return false;
}
@Override
public void writeSamples(short[] samples, int offset, int numSamples) {
}
@Override
public void writeSamples(float[] samples, int offset, int numSamples) {
}
@Override
public int getLatency() {
return 0;
}
@Override
public void dispose() {
}
@Override
public void setVolume(float volume) {
}
}
}