/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.model.assets.drawable.compounds; import java.util.Collection; import java.util.Set; import es.eucm.ead.model.assets.drawable.EAdDrawable; /** * Represents a drawable bundle, in which each drawable is associated with a * state defined by a {@link String} */ public interface EAdStateDrawable extends EAdDrawable { /** * Returns a {@link EAdDrawable} for a given state state. * * @param stateName * Sate name for the animation * @return a {@link EAdDrawable} for a given state state. */ EAdDrawable getDrawable(String stateName); /** * Adds an animation to the bundle. This animation will be associated with * the given state name * * @param stateName * State name for the animation * @param drawable * {@link EAdDrawable} to be added to the bundle * @return <b>true</b> if the bundle does not contain an animation for the * given state name. <b>false</b> otherwise */ boolean addDrawable(String stateName, EAdDrawable drawable); /** * Get the states in the drawable bundle * * @return A set with all the states in the drawable bundle */ Set<String> getStates(); /** * Returns a collection with all the drawables contained by this state drawable * * @return */ Collection<EAdDrawable> getDrawablesCollection(); }