/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.model.assets.drawable.compounds;
import java.util.Collection;
import java.util.Set;
import es.eucm.ead.model.assets.drawable.EAdDrawable;
/**
* Represents a drawable bundle, in which each drawable is associated with a
* state defined by a {@link String}
*/
public interface EAdStateDrawable extends EAdDrawable {
/**
* Returns a {@link EAdDrawable} for a given state state.
*
* @param stateName
* Sate name for the animation
* @return a {@link EAdDrawable} for a given state state.
*/
EAdDrawable getDrawable(String stateName);
/**
* Adds an animation to the bundle. This animation will be associated with
* the given state name
*
* @param stateName
* State name for the animation
* @param drawable
* {@link EAdDrawable} to be added to the bundle
* @return <b>true</b> if the bundle does not contain an animation for the
* given state name. <b>false</b> otherwise
*/
boolean addDrawable(String stateName, EAdDrawable drawable);
/**
* Get the states in the drawable bundle
*
* @return A set with all the states in the drawable bundle
*/
Set<String> getStates();
/**
* Returns a collection with all the drawables contained by this state drawable
*
* @return
*/
Collection<EAdDrawable> getDrawablesCollection();
}