/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.model.elements.effects.physics;
import es.eucm.ead.model.elements.effects.sceneelements.AbstractSceneElementEffect;
import es.eucm.ead.model.elements.operations.Operation;
import es.eucm.ead.model.elements.operations.MathOp;
import es.eucm.ead.model.elements.scenes.SceneElement;
import es.eucm.ead.model.interfaces.Element;
import es.eucm.ead.model.interfaces.Param;
@Element
public class PhApplyImpulseEf extends AbstractSceneElementEffect {
@Param
private Operation xForce;
@Param
private Operation yForce;
public PhApplyImpulseEf() {
this(null, null, null);
}
public PhApplyImpulseEf(SceneElement element, MathOp xForce, MathOp yForce) {
super();
this.xForce = xForce;
this.yForce = yForce;
this.setSceneElement(element);
}
public Operation getXForce() {
return xForce;
}
public Operation getYForce() {
return yForce;
}
public void setxForce(MathOp xForce) {
this.xForce = xForce;
}
public void setyForce(MathOp yForce) {
this.yForce = yForce;
}
public void setForce(MathOp xForce, MathOp yForce) {
this.xForce = xForce;
this.yForce = yForce;
}
public void setXForce(Operation xForce) {
this.xForce = xForce;
}
public void setYForce(Operation yForce) {
this.yForce = yForce;
}
}