/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.engine.gameobjects.widgets; import com.badlogic.gdx.scenes.scene2d.Touchable; import com.google.inject.Inject; import es.eucm.ead.engine.assets.AssetHandler; import es.eucm.ead.engine.factories.EventFactory; import es.eucm.ead.engine.factories.SceneElementFactory; import es.eucm.ead.engine.game.Game; import es.eucm.ead.engine.gameobjects.sceneelements.SceneElementGO; import es.eucm.ead.model.assets.drawable.basics.Caption; import es.eucm.ead.model.elements.scenes.SceneElement; import es.eucm.ead.model.elements.scenes.SceneElement; import es.eucm.ead.tools.StringHandler; public class TextAreaGO extends SceneElementGO { private String currentText; private Caption textCaption; private SceneElementGO textElement; private StringHandler stringHandler; @Inject public TextAreaGO(AssetHandler assetHandler, SceneElementFactory sceneElementFactory, Game game, EventFactory eventFactory, StringHandler stringHandler) { super(assetHandler, sceneElementFactory, game, eventFactory); this.stringHandler = stringHandler; } @Override public void setElement(SceneElement element) { super.setElement(element); textCaption = new Caption(stringHandler.generateNewString()); textCaption.setPreferredHeight((int) this.getHeight()); textCaption.setPreferredWidth((int) this.getWidth()); textElement = sceneElementFactory.get(new SceneElement(textCaption)); textElement.setTouchable(Touchable.disabled); } public void act(float delta) { super.act(delta); textElement.act(delta); } }