/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.engine.gameobjects.debuggers; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.Group; import com.google.inject.Inject; import es.eucm.ead.engine.assets.AssetHandler; import es.eucm.ead.engine.factories.EventFactory; import es.eucm.ead.engine.factories.SceneElementFactory; import es.eucm.ead.engine.game.Game; import es.eucm.ead.engine.gameobjects.sceneelements.GhostElementGO; import es.eucm.ead.engine.gameobjects.sceneelements.SceneElementGO; import es.eucm.ead.engine.gameobjects.sceneelements.SceneGO; import java.util.ArrayList; import java.util.List; public class GhostDebuggerGO extends SceneElementGO { private SceneGO currentScene; private List<GhostElementGO> currentSceneElements; @Inject public GhostDebuggerGO(AssetHandler assetHandler, SceneElementFactory sceneElementFactory, Game game, EventFactory eventFactory) { super(assetHandler, sceneElementFactory, game, eventFactory); currentSceneElements = new ArrayList<GhostElementGO>(); } public void act(float delta) { if (this.currentScene != gui.getScene()) { currentScene = gui.getScene(); if (currentScene != null) { for (GhostElementGO g : currentSceneElements) { g.setInteractionAreaVisible(false); } currentSceneElements.clear(); collect(currentScene); } } } public void collect(Group e) { for (Actor go : e.getChildren()) { if (go instanceof GhostElementGO) { currentSceneElements.add((GhostElementGO) go); ((GhostElementGO) go).setInteractionAreaVisible(true); } collect((Group) go); } } public boolean remove() { for (GhostElementGO g : currentSceneElements) { g.setInteractionAreaVisible(false); } currentScene = null; currentSceneElements.clear(); return super.remove(); } }