/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.players; import java.io.Serializable; import java.util.*; import java.util.stream.Collectors; import mage.cards.Card; import mage.constants.Zone; import mage.filter.FilterCard; import mage.game.Game; import mage.util.RandomUtil; /** * @author BetaSteward_at_googlemail.com */ public class Library implements Serializable { private boolean emptyDraw; private final Deque<UUID> library = new ArrayDeque<>(); private final UUID playerId; public Library(UUID playerId) { this.playerId = playerId; } public Library(final Library lib) { this.emptyDraw = lib.emptyDraw; this.playerId = lib.playerId; for (UUID id : lib.library) { this.library.addLast(id); } } /** * Don't use this directly. Use <player.shuffleLibrary(game)> instead. */ public void shuffle() { UUID[] shuffled = library.toArray(new UUID[0]); for (int n = shuffled.length - 1; n > 0; n--) { int r = RandomUtil.nextInt(n + 1); UUID temp = shuffled[n]; shuffled[n] = shuffled[r]; shuffled[r] = temp; } library.clear(); library.addAll(Arrays.asList(shuffled)); } /** * Removes the top card of the Library and returns it * * @param game * @return Card * @see Card */ public Card removeFromTop(Game game) { UUID cardId = library.pollFirst(); Card card = game.getCard(cardId); if (card == null) { emptyDraw = true; } return card; } /** * Removes the bottom card of the Library and returns it * * @param game * @return Card * @see Card */ public Card removeFromBottom(Game game) { UUID cardId = library.pollLast(); Card card = game.getCard(cardId); if (card == null) { emptyDraw = true; } return card; } /** * Returns the top card of the Library without removing it * * @param game * @return Card * @see Card */ public Card getFromTop(Game game) { return game.getCard(library.peekFirst()); } /** * Returns the bottommost card of the Library without removing it * * @param game * @return Card * @see Card */ public Card getFromBottom(Game game) { return game.getCard(library.pollLast()); } public void putOnTop(Card card, Game game) { if (card.getOwnerId().equals(playerId)) { card.setZone(Zone.LIBRARY, game); library.addFirst(card.getId()); } else { game.getPlayer(card.getOwnerId()).getLibrary().putOnTop(card, game); } } public void putOnBottom(Card card, Game game) { if (card.getOwnerId().equals(playerId)) { card.setZone(Zone.LIBRARY, game); if (library.contains(card.getId())) { library.remove(card.getId()); } library.add(card.getId()); } else { game.getPlayer(card.getOwnerId()).getLibrary().putOnBottom(card, game); } } public Library copy() { return new Library(this); } public void clear() { library.clear(); } public int size() { return library.size(); } public void set(Library newLibrary) { library.clear(); for (UUID card : newLibrary.getCardList()) { library.add(card); } } public List<UUID> getCardList() { return new ArrayList<>(library); } public List<Card> getCards(Game game) { return library.stream().map(game::getCard).collect(Collectors.toList()); } public Set<Card> getTopCards(Game game, int amount) { Set<Card> cards = new HashSet<>(); Iterator<UUID> it = library.iterator(); int count = 0; while (it.hasNext() && count < amount) { UUID cardId = it.next(); Card card = game.getCard(cardId); if (card != null) { cards.add(card); ++count; } } return cards; } public Collection<Card> getUniqueCards(Game game) { Map<String, Card> cards = new HashMap<>(); for (UUID cardId : library) { Card card = game.getCard(cardId); cards.putIfAbsent(card.getName(), card); } return cards.values(); } public int count(FilterCard filter, Game game) { return (int) library.stream().filter(cardId -> filter.match(game.getCard(cardId), game)).count(); } public boolean isEmptyDraw() { return emptyDraw; } public void addAll(Set<Card> cards, Game game) { for (Card card : cards) { card.setZone(Zone.LIBRARY, game); library.add(card.getId()); } } public Card getCard(UUID cardId, Game game) { for (UUID card : library) { if (card.equals(cardId)) { return game.getCard(card); } } return null; } public Card remove(UUID cardId, Game game) { Iterator<UUID> it = library.iterator(); while (it.hasNext()) { UUID card = it.next(); if (card.equals(cardId)) { it.remove(); return game.getCard(card); } } return null; } public boolean hasCards() { return size() > 0; } public void reset() { this.emptyDraw = false; } }