/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.players;
import java.io.Serializable;
import java.util.*;
import java.util.stream.Collectors;
import mage.cards.Card;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.game.Game;
import mage.util.RandomUtil;
/**
* @author BetaSteward_at_googlemail.com
*/
public class Library implements Serializable {
private boolean emptyDraw;
private final Deque<UUID> library = new ArrayDeque<>();
private final UUID playerId;
public Library(UUID playerId) {
this.playerId = playerId;
}
public Library(final Library lib) {
this.emptyDraw = lib.emptyDraw;
this.playerId = lib.playerId;
for (UUID id : lib.library) {
this.library.addLast(id);
}
}
/**
* Don't use this directly. Use <player.shuffleLibrary(game)> instead.
*/
public void shuffle() {
UUID[] shuffled = library.toArray(new UUID[0]);
for (int n = shuffled.length - 1; n > 0; n--) {
int r = RandomUtil.nextInt(n + 1);
UUID temp = shuffled[n];
shuffled[n] = shuffled[r];
shuffled[r] = temp;
}
library.clear();
library.addAll(Arrays.asList(shuffled));
}
/**
* Removes the top card of the Library and returns it
*
* @param game
* @return Card
* @see Card
*/
public Card removeFromTop(Game game) {
UUID cardId = library.pollFirst();
Card card = game.getCard(cardId);
if (card == null) {
emptyDraw = true;
}
return card;
}
/**
* Removes the bottom card of the Library and returns it
*
* @param game
* @return Card
* @see Card
*/
public Card removeFromBottom(Game game) {
UUID cardId = library.pollLast();
Card card = game.getCard(cardId);
if (card == null) {
emptyDraw = true;
}
return card;
}
/**
* Returns the top card of the Library without removing it
*
* @param game
* @return Card
* @see Card
*/
public Card getFromTop(Game game) {
return game.getCard(library.peekFirst());
}
/**
* Returns the bottommost card of the Library without removing it
*
* @param game
* @return Card
* @see Card
*/
public Card getFromBottom(Game game) {
return game.getCard(library.pollLast());
}
public void putOnTop(Card card, Game game) {
if (card.getOwnerId().equals(playerId)) {
card.setZone(Zone.LIBRARY, game);
library.addFirst(card.getId());
} else {
game.getPlayer(card.getOwnerId()).getLibrary().putOnTop(card, game);
}
}
public void putOnBottom(Card card, Game game) {
if (card.getOwnerId().equals(playerId)) {
card.setZone(Zone.LIBRARY, game);
if (library.contains(card.getId())) {
library.remove(card.getId());
}
library.add(card.getId());
} else {
game.getPlayer(card.getOwnerId()).getLibrary().putOnBottom(card, game);
}
}
public Library copy() {
return new Library(this);
}
public void clear() {
library.clear();
}
public int size() {
return library.size();
}
public void set(Library newLibrary) {
library.clear();
for (UUID card : newLibrary.getCardList()) {
library.add(card);
}
}
public List<UUID> getCardList() {
return new ArrayList<>(library);
}
public List<Card> getCards(Game game) {
return library.stream().map(game::getCard).collect(Collectors.toList());
}
public Set<Card> getTopCards(Game game, int amount) {
Set<Card> cards = new HashSet<>();
Iterator<UUID> it = library.iterator();
int count = 0;
while (it.hasNext() && count < amount) {
UUID cardId = it.next();
Card card = game.getCard(cardId);
if (card != null) {
cards.add(card);
++count;
}
}
return cards;
}
public Collection<Card> getUniqueCards(Game game) {
Map<String, Card> cards = new HashMap<>();
for (UUID cardId : library) {
Card card = game.getCard(cardId);
cards.putIfAbsent(card.getName(), card);
}
return cards.values();
}
public int count(FilterCard filter, Game game) {
return (int) library.stream().filter(cardId -> filter.match(game.getCard(cardId), game)).count();
}
public boolean isEmptyDraw() {
return emptyDraw;
}
public void addAll(Set<Card> cards, Game game) {
for (Card card : cards) {
card.setZone(Zone.LIBRARY, game);
library.add(card.getId());
}
}
public Card getCard(UUID cardId, Game game) {
for (UUID card : library) {
if (card.equals(cardId)) {
return game.getCard(card);
}
}
return null;
}
public Card remove(UUID cardId, Game game) {
Iterator<UUID> it = library.iterator();
while (it.hasNext()) {
UUID card = it.next();
if (card.equals(cardId)) {
it.remove();
return game.getCard(card);
}
}
return null;
}
public boolean hasCards() {
return size() > 0;
}
public void reset() {
this.emptyDraw = false;
}
}