/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.n; import mage.MageObjectReference; import mage.abilities.Ability; import mage.abilities.common.EntersBattlefieldTriggeredAbility; import mage.abilities.common.LeavesBattlefieldTriggeredAbility; import mage.abilities.common.SacrificeIfCastAtInstantTimeTriggeredAbility; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.condition.common.SourceOnBattlefieldCondition; import mage.abilities.decorator.ConditionalTriggeredAbility; import mage.abilities.effects.ContinuousEffectImpl; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.continuous.CastAsThoughItHadFlashSourceEffect; import mage.abilities.effects.common.continuous.SourceEffect; import mage.abilities.keyword.EnchantAbility; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.*; import mage.filter.common.FilterCreatureCard; import mage.filter.common.FilterCreaturePermanent; import mage.filter.predicate.permanent.PermanentIdPredicate; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.Target; import mage.target.common.TargetCardInGraveyard; import mage.target.common.TargetCreaturePermanent; import java.util.UUID; /** * * @author LevelX2 */ public class Necromancy extends CardImpl { public Necromancy(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{2}{B}"); // You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. this.addAbility(new SimpleStaticAbility(Zone.ALL, new CastAsThoughItHadFlashSourceEffect(Duration.EndOfGame))); this.addAbility(new SacrificeIfCastAtInstantTimeTriggeredAbility()); // When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." // Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. // When Necromancy leaves the battlefield, that creature's controller sacrifices it. Ability ability = new ConditionalTriggeredAbility( new EntersBattlefieldTriggeredAbility(new NecromancyReAttachEffect(), false), SourceOnBattlefieldCondition.instance, "When {this} enters the battlefield, if it's on the battlefield, it becomes an Aura with \"enchant creature put onto the battlefield with {this}.\" Put target creature card from a graveyard onto the battlefield under your control and attach {this} to it."); ability.addTarget(new TargetCardInGraveyard(new FilterCreatureCard("creature card from a graveyard"))); this.addAbility(ability); this.addAbility(new LeavesBattlefieldTriggeredAbility(new NecromancyLeavesBattlefieldTriggeredEffect(), false)); } public Necromancy(final Necromancy card) { super(card); } @Override public Necromancy copy() { return new Necromancy(this); } } class NecromancyReAttachEffect extends OneShotEffect { public NecromancyReAttachEffect() { super(Outcome.Benefit); this.staticText = "it becomes an Aura with \"enchant creature put onto the battlefield with {this}\""; } public NecromancyReAttachEffect(final NecromancyReAttachEffect effect) { super(effect); } @Override public NecromancyReAttachEffect copy() { return new NecromancyReAttachEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); Permanent enchantment = game.getPermanent(source.getSourceId()); Card cardInGraveyard = game.getCard(getTargetPointer().getFirst(game, source)); if (controller != null && enchantment != null && cardInGraveyard != null) { controller.moveCards(cardInGraveyard, Zone.BATTLEFIELD, source, game); Permanent enchantedCreature = game.getPermanent(cardInGraveyard.getId()); if (enchantedCreature != null) { enchantedCreature.addAttachment(enchantment.getId(), game); FilterCreaturePermanent filter = new FilterCreaturePermanent("enchant creature put onto the battlefield with " + enchantment.getIdName()); filter.add(new PermanentIdPredicate(cardInGraveyard.getId())); Target target = new TargetCreaturePermanent(filter); target.addTarget(enchantedCreature.getId(), source, game); game.addEffect(new NecromancyChangeAbilityEffect(target), source); } return true; } return false; } } class NecromancyLeavesBattlefieldTriggeredEffect extends OneShotEffect { public NecromancyLeavesBattlefieldTriggeredEffect() { super(Outcome.Benefit); this.staticText = "enchanted creature's controller sacrifices it"; } public NecromancyLeavesBattlefieldTriggeredEffect(final NecromancyLeavesBattlefieldTriggeredEffect effect) { super(effect); } @Override public NecromancyLeavesBattlefieldTriggeredEffect copy() { return new NecromancyLeavesBattlefieldTriggeredEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); Permanent sourcePermanent = game.getPermanentOrLKIBattlefield(source.getSourceId()); if (controller != null && sourcePermanent != null) { if (sourcePermanent.getAttachedTo() != null) { Permanent attachedTo = game.getPermanent(sourcePermanent.getAttachedTo()); if (attachedTo != null) { attachedTo.sacrifice(source.getSourceId(), game); } } return true; } return false; } } class NecromancyChangeAbilityEffect extends ContinuousEffectImpl implements SourceEffect { private final static Ability newAbility = new EnchantAbility("creature put onto the battlefield with Necromancy"); static { newAbility.setRuleAtTheTop(true); } Target target; public NecromancyChangeAbilityEffect(Target target) { super(Duration.Custom, Outcome.AddAbility); staticText = "it becomes an Aura with \"enchant creature put onto the battlefield with {this}\""; this.target = target; dependencyTypes.add(DependencyType.AuraAddingRemoving); } public NecromancyChangeAbilityEffect(final NecromancyChangeAbilityEffect effect) { super(effect); this.target = effect.target; } @Override public NecromancyChangeAbilityEffect copy() { return new NecromancyChangeAbilityEffect(this); } @Override public void init(Ability source, Game game) { super.init(source, game); affectedObjectList.add(new MageObjectReference(source.getSourceId(), game)); } @Override public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) { Permanent permanent = affectedObjectList.get(0).getPermanent(game); if (permanent != null) { switch (layer) { case TypeChangingEffects_4: if (sublayer == SubLayer.NA) { if (!permanent.getSubtype(game).contains("Aura")) { permanent.getSubtype(game).add("Aura"); } } break; case AbilityAddingRemovingEffects_6: if (sublayer == SubLayer.NA) { permanent.addAbility(newAbility, source.getSourceId(), game); permanent.getSpellAbility().getTargets().clear(); permanent.getSpellAbility().getTargets().add(target); } } return true; } this.discard(); return false; } @Override public boolean apply(Game game, Ability source) { return false; } @Override public boolean hasLayer(Layer layer) { return layer == Layer.AbilityAddingRemovingEffects_6 || layer == Layer.TypeChangingEffects_4; } }