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package mage.cards.e;
import mage.abilities.Abilities;
import mage.abilities.AbilitiesImpl;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.Cost;
import mage.abilities.costs.common.SacrificeTargetCost;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.common.continuous.SourceEffect;
import mage.abilities.keyword.*;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.filter.common.FilterControlledLandPermanent;
import mage.filter.predicate.mageobject.SupertypePredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetControlledPermanent;
import mage.target.common.TargetCreaturePermanent;
import java.util.UUID;
/**
*
* @author Plopman
*/
public class Excavator extends CardImpl {
private static final FilterControlledLandPermanent filter = new FilterControlledLandPermanent("basic land");
static
{
filter.add(new SupertypePredicate(SuperType.BASIC));
}
public Excavator(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT},"{2}");
// {tap}, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new ExcavatorEffect(), new TapSourceCost());
ability.addCost(new SacrificeTargetCost(new TargetControlledPermanent(filter)));
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability);
}
public Excavator(final Excavator card) {
super(card);
}
@Override
public Excavator copy() {
return new Excavator(this);
}
}
class ExcavatorEffect extends ContinuousEffectImpl implements SourceEffect {
private Abilities<Ability> abilities = new AbilitiesImpl();
public ExcavatorEffect() {
super(Duration.EndOfTurn, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.AddAbility);
setText("Target creature gains landwalk of each of the land types of the sacrificed land until end of turn");
}
public ExcavatorEffect(final ExcavatorEffect effect) {
super(effect);
this.abilities = abilities.copy();
}
@Override
public ExcavatorEffect copy() {
return new ExcavatorEffect(this);
}
@Override
public void init(Ability source, Game game) {
super.init(source, game);
for(Cost cost : source.getCosts()) {
if(cost instanceof SacrificeTargetCost) {
SacrificeTargetCost sacrificeCost = (SacrificeTargetCost) cost;
for(Permanent permanent : sacrificeCost.getPermanents()) {
if(permanent.hasSubtype("Forest", game))
{
abilities.add(new ForestwalkAbility());
}
if(permanent.hasSubtype("Plains", game))
{
abilities.add(new PlainswalkAbility());
}
if(permanent.hasSubtype("Island", game))
{
abilities.add(new IslandwalkAbility());
}
if(permanent.hasSubtype("Mountain", game))
{
abilities.add(new MountainwalkAbility());
}
if(permanent.hasSubtype("Swamp", game))
{
abilities.add(new SwampwalkAbility());
}
}
}
}
}
@Override
public boolean apply(Game game, Ability source) {
for (UUID permanentId : targetPointer.getTargets(game, source)) {
Permanent permanent = game.getPermanentOrLKIBattlefield(permanentId);
if (permanent != null) {
for(Ability ability : abilities)
{
permanent.addAbility(ability, source.getSourceId(), game, false);
}
}
}
return true;
}
}