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package mage.cards.c;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.UntapTargetEffect;
import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
import mage.abilities.effects.common.continuous.GainControlTargetEffect;
import mage.abilities.keyword.HasteAbility;
import mage.cards.CardSetInfo;
import mage.cards.SplitCard;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.SpellAbilityType;
import mage.filter.FilterPermanent;
import mage.filter.common.*;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.TargetPermanent;
import mage.target.common.TargetControlledPermanent;
public class CatchRelease extends SplitCard {
public CatchRelease(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{1}{U}{R}", "{4}{R}{W}", SpellAbilityType.SPLIT_FUSED);
// Catch
// Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
getLeftHalfCard().getSpellAbility().addTarget(new TargetPermanent(new FilterPermanent()));
getLeftHalfCard().getSpellAbility().addEffect(new GainControlTargetEffect(Duration.EndOfTurn));
Effect effect = new UntapTargetEffect();
effect.setText("Untap it");
this.getSpellAbility().addEffect(effect);
getLeftHalfCard().getSpellAbility().addEffect(effect);
effect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.EndOfTurn);
effect.setText("It gains haste until end of turn");
getLeftHalfCard().getSpellAbility().addEffect(effect);
// Release
// Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
getRightHalfCard().getSpellAbility().addEffect(new ReleaseSacrificeEffect());
}
public CatchRelease(final CatchRelease card) {
super(card);
}
@Override
public CatchRelease copy() {
return new CatchRelease(this);
}
}
class ReleaseSacrificeEffect extends OneShotEffect {
public ReleaseSacrificeEffect() {
super(Outcome.DestroyPermanent);
staticText = "Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker";
}
public ReleaseSacrificeEffect(ReleaseSacrificeEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
List<UUID> chosen = new ArrayList<>();
Player controller = game.getPlayer(source.getControllerId());
if (controller == null) {
return false;
}
for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
Player player = game.getPlayer(playerId);
Target target1 = new TargetControlledPermanent(1, 1, new FilterControlledArtifactPermanent(), true);
Target target2 = new TargetControlledPermanent(1, 1, new FilterControlledCreaturePermanent(), true);
Target target3 = new TargetControlledPermanent(1, 1, new FilterControlledEnchantmentPermanent(), true);
Target target4 = new TargetControlledPermanent(1, 1, new FilterControlledLandPermanent(), true);
Target target5 = new TargetControlledPermanent(1, 1, new FilterControlledPlaneswalkerPermanent(), true);
if (target1.canChoose(player.getId(), game)) {
while (player.canRespond() && !target1.isChosen() && target1.canChoose(player.getId(), game)) {
player.chooseTarget(Outcome.Benefit, target1, source, game);
}
Permanent artifact = game.getPermanent(target1.getFirstTarget());
if (artifact != null) {
chosen.add(artifact.getId());
}
target1.clearChosen();
}
if (target2.canChoose(player.getId(), game)) {
while (player.canRespond() && !target2.isChosen() && target2.canChoose(player.getId(), game)) {
player.chooseTarget(Outcome.Benefit, target2, source, game);
}
Permanent creature = game.getPermanent(target2.getFirstTarget());
if (creature != null) {
chosen.add(creature.getId());
}
target2.clearChosen();
}
if (target3.canChoose(player.getId(), game)) {
while (player.canRespond() && !target3.isChosen() && target3.canChoose(player.getId(), game)) {
player.chooseTarget(Outcome.Benefit, target3, source, game);
}
Permanent enchantment = game.getPermanent(target3.getFirstTarget());
if (enchantment != null) {
chosen.add(enchantment.getId());
}
target3.clearChosen();
}
if (target4.canChoose(player.getId(), game)) {
while (player.canRespond() && !target4.isChosen() && target4.canChoose(player.getId(), game)) {
player.chooseTarget(Outcome.Benefit, target4, source, game);
}
Permanent land = game.getPermanent(target4.getFirstTarget());
if (land != null) {
chosen.add(land.getId());
}
target4.clearChosen();
}
if (target5.canChoose(player.getId(), game)) {
while (player.canRespond() && !target5.isChosen() && target5.canChoose(player.getId(), game)) {
player.chooseTarget(Outcome.Benefit, target5, source, game);
}
Permanent planeswalker = game.getPermanent(target5.getFirstTarget());
if (planeswalker != null) {
chosen.add(planeswalker.getId());
}
target5.clearChosen();
}
}
for (UUID uuid : chosen) {
Permanent permanent = game.getPermanent(uuid);
if (permanent != null) {
permanent.sacrifice(source.getSourceId(), game);
}
}
return true;
}
@Override
public ReleaseSacrificeEffect copy() {
return new ReleaseSacrificeEffect(this);
}
}