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package mage.cards.s;
import mage.MageInt;
import mage.abilities.Ability;
import mage.constants.ComparisonType;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ReturnToHandTargetEffect;
import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.abilities.keyword.HasteAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.filter.predicate.mageobject.CardTypePredicate;
import mage.filter.predicate.mageobject.ConvertedManaCostPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.common.TargetCardInHand;
import mage.target.common.TargetCardInYourGraveyard;
import mage.target.targetpointer.FixedTarget;
import java.util.UUID;
/**
*
* @author jeffwadsworth
*/
public class SwiftWarkite extends CardImpl {
public SwiftWarkite(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{4}{B}{R}");
this.subtype.add("Dragon");
this.power = new MageInt(4);
this.toughness = new MageInt(4);
// Flying
this.addAbility(FlyingAbility.getInstance());
// When Swift Warkite enters the battlefield, you may put a creature card with converted mana cost 3 or less from your hand or graveyard onto the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
this.addAbility(new EntersBattlefieldTriggeredAbility(new SwiftWarkiteEffect(), true));
}
public SwiftWarkite(final SwiftWarkite card) {
super(card);
}
@Override
public SwiftWarkite copy() {
return new SwiftWarkite(this);
}
}
class SwiftWarkiteEffect extends OneShotEffect {
private static final FilterCard filter = new FilterCard("creature card with converted mana cost 3 or less from your hand or graveyard");
static {
filter.add(new CardTypePredicate(CardType.CREATURE));
filter.add(new ConvertedManaCostPredicate(ComparisonType.FEWER_THAN, 4));
}
SwiftWarkiteEffect() {
super(Outcome.PutCardInPlay);
this.staticText = "you may put a creature card with converted mana cost 3 or less from your hand or graveyard onto the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step";
}
SwiftWarkiteEffect(final SwiftWarkiteEffect effect) {
super(effect);
}
@Override
public SwiftWarkiteEffect copy() {
return new SwiftWarkiteEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
if (controller.chooseUse(Outcome.PutCardInPlay, "Put a creature card from your hand? (No = from your graveyard)", source, game)) {
Target target = new TargetCardInHand(0, 1, filter);
controller.choose(outcome, target, source.getSourceId(), game);
Card card = controller.getHand().get(target.getFirstTarget(), game);
if (card != null) {
if (controller.moveCards(card, Zone.BATTLEFIELD, source, game)) {
Permanent creature = game.getPermanent(card.getId());
if (creature != null) {
ContinuousEffect effect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.Custom);
effect.setTargetPointer(new FixedTarget(creature.getId(), creature.getZoneChangeCounter(game)));
game.addEffect(effect, source);
Effect effect2 = new ReturnToHandTargetEffect();
effect2.setTargetPointer(new FixedTarget(creature.getId(), creature.getZoneChangeCounter(game)));
DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(effect2);
game.addDelayedTriggeredAbility(delayedAbility, source);
}
}
}
} else {
Target target = new TargetCardInYourGraveyard(0, 1, filter);
target.choose(Outcome.PutCardInPlay, source.getControllerId(), source.getSourceId(), game);
Card card = controller.getGraveyard().get(target.getFirstTarget(), game);
if (card != null) {
controller.moveCards(card, Zone.BATTLEFIELD, source, game);
Permanent creature = game.getPermanent(card.getId());
if (creature != null) {
ContinuousEffect effect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.Custom);
effect.setTargetPointer(new FixedTarget(creature.getId(), creature.getZoneChangeCounter(game)));
game.addEffect(effect, source);
Effect effect2 = new ReturnToHandTargetEffect();
effect2.setTargetPointer(new FixedTarget(creature.getId(), creature.getZoneChangeCounter(game)));
DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(effect2);
game.addDelayedTriggeredAbility(delayedAbility, source);
}
}
}
return true;
}
return false;
}
}