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package org.mage.test.cards.triggers.damage;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
*/
public class SpitemareTest extends CardTestPlayerBase {
/**
* Reported bug: Spitemare's ability isn't dealing damage to creatures.
*/
@Test
public void combatDamageTargetCreature() {
addCard(Zone.BATTLEFIELD, playerA, "Bronze Sable", 1); // 2/1
addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears", 1); // 2/2
/**
* {2}{R/W}{R/W}
* Creature - Elemental (3/3)
* Whenever Spitemare is dealt damage, it deals that much damage to target creature or player.
*/
addCard(Zone.BATTLEFIELD, playerB, "Spitemare", 1);
attack(1, playerA, "Bronze Sable");
block(1, playerB, "Spitemare", "Bronze Sable");
addTarget(playerB, "Grizzly Bears");
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertGraveyardCount(playerA, "Bronze Sable", 1);
assertGraveyardCount(playerA, "Grizzly Bears", 1);
assertPermanentCount(playerB, "Spitemare", 1);
}
/**
* Reported bug: Spitemare's ability isn't dealing damage to creatures.
*/
@Test
public void nonCombatDamageTargetCreature() {
addCard(Zone.BATTLEFIELD, playerA, "Hill Giant", 1); // 3/3
addCard(Zone.HAND, playerA, "Lightning Bolt", 1); // {R} deals 3 to target creature/player
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
/**
* {2}{R/W}{R/W}
* Creature - Elemental (3/3)
* Whenever Spitemare is dealt damage, it deals that much damage to target creature or player.
*/
addCard(Zone.BATTLEFIELD, playerB, "Spitemare", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", "Spitemare");
addTarget(playerB, "Hill Giant");
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertGraveyardCount(playerA, "Lightning Bolt", 1);
assertGraveyardCount(playerA, "Hill Giant", 1);
assertGraveyardCount(playerB, "Spitemare", 1);
}
@Test
public void combatDamageTargetPlayer() {
addCard(Zone.BATTLEFIELD, playerA, "Bronze Sable", 1); // 2/1
/**
* {2}{R/W}{R/W}
* Creature - Elemental (3/3)
* Whenever Spitemare is dealt damage, it deals that much damage to target creature or player.
*/
addCard(Zone.BATTLEFIELD, playerB, "Spitemare", 1);
attack(1, playerA, "Bronze Sable");
block(1, playerB, "Spitemare", "Bronze Sable");
addTarget(playerB, playerA);
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertGraveyardCount(playerA, "Bronze Sable", 1);
assertPermanentCount(playerB, "Spitemare", 1);
assertLife(playerA, 18);
assertLife(playerB, 20);
}
@Test
public void nonCombatDamageTargetPlayer() {
addCard(Zone.HAND, playerA, "Lightning Bolt", 1); // {R} deals 3 to target creature/player
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
/**
* {2}{R/W}{R/W}
* Creature - Elemental (3/3)
* Whenever Spitemare is dealt damage, it deals that much damage to target creature or player.
*/
addCard(Zone.BATTLEFIELD, playerB, "Spitemare", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", "Spitemare");
addTarget(playerB, playerA);
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertGraveyardCount(playerA, "Lightning Bolt", 1);
assertGraveyardCount(playerB, "Spitemare", 1);
assertLife(playerA, 17);
assertLife(playerB, 20);
}
}