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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.abilities.dynamicvalue.common;
import java.util.List;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.effects.Effect;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
*
* @author North, noxx
*/
public class EquipmentAttachedCount implements DynamicValue {
private Integer amount;
public EquipmentAttachedCount() {
this(1);
}
public EquipmentAttachedCount(Integer amount) {
this.amount = amount;
}
public EquipmentAttachedCount(final EquipmentAttachedCount dynamicValue) {
this.amount = dynamicValue.amount;
}
@Override
public int calculate(Game game, Ability source, Effect effect) {
int count = 0;
Permanent permanent = game.getPermanent(source.getSourceId()); // don't change this - may affect other cards
if (permanent != null) {
List<UUID> attachments = permanent.getAttachments();
for (UUID attachmentId : attachments) {
Permanent attached = game.getPermanent(attachmentId);
if (attached != null && attached.getSubtype(game).contains("Equipment")) {
count++;
}
}
}
return amount * count;
}
@Override
public EquipmentAttachedCount copy() {
return new EquipmentAttachedCount(this);
}
@Override
public String toString() {
if (amount != null) {
return amount.toString();
}
return "";
}
@Override
public String getMessage() {
return "Equipment attached to it";
}
}