/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.dynamicvalue.common; import java.util.List; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.effects.Effect; import mage.game.Game; import mage.game.permanent.Permanent; /** * * @author North, noxx */ public class EquipmentAttachedCount implements DynamicValue { private Integer amount; public EquipmentAttachedCount() { this(1); } public EquipmentAttachedCount(Integer amount) { this.amount = amount; } public EquipmentAttachedCount(final EquipmentAttachedCount dynamicValue) { this.amount = dynamicValue.amount; } @Override public int calculate(Game game, Ability source, Effect effect) { int count = 0; Permanent permanent = game.getPermanent(source.getSourceId()); // don't change this - may affect other cards if (permanent != null) { List<UUID> attachments = permanent.getAttachments(); for (UUID attachmentId : attachments) { Permanent attached = game.getPermanent(attachmentId); if (attached != null && attached.getSubtype(game).contains("Equipment")) { count++; } } } return amount * count; } @Override public EquipmentAttachedCount copy() { return new EquipmentAttachedCount(this); } @Override public String toString() { if (amount != null) { return amount.toString(); } return ""; } @Override public String getMessage() { return "Equipment attached to it"; } }