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package org.mage.test.cards.single.soi;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* Tests for Asylum Visitor:
* {1}{B} 3/1 Vampire Wizard Creature
*
* At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.
* Madness {1}{B}
*
* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
*/
public class AsylumVisitorTest extends CardTestPlayerBase {
/**
* No cards in own hand - draw card and lose life.
*/
@Test
public void testNoCardsInOwnHand() {
addCard(Zone.BATTLEFIELD, playerA, "Asylum Visitor", 1);
setStopAt(1, PhaseStep.UPKEEP);
execute();
assertLife(playerA, 19);
assertLife(playerB, 20);
assertHandCount(playerA, 1);
}
/**
* Cards in own hand.
*/
@Test
public void testCardsInOwnHand() {
addCard(Zone.BATTLEFIELD, playerA, "Asylum Visitor", 1);
addCard(Zone.HAND, playerA, "Bronze Sable", 3); // 2/1 artifact creature
setStopAt(1, PhaseStep.UPKEEP);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertHandCount(playerA, 3); // 3 bronze sables!
}
/**
* No cards in opponent's hand - draw card and lose life.
*/
@Test
public void testNoCardsInOpponentsHand() {
addCard(Zone.HAND, playerA, "Asylum Visitor", 1);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Asylum Visitor");
setStopAt(2, PhaseStep.UPKEEP);
execute();
assertLife(playerA, 19);
assertLife(playerB, 20);
assertHandCount(playerA, 1);
}
/**
* Cards in opponent's hand.
*/
@Test
public void testCardsInOpponentsHand() {
addCard(Zone.HAND, playerA, "Asylum Visitor", 1);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
addCard(Zone.HAND, playerB, "Bronze Sable", 3); // 2/1 artifact creature
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Asylum Visitor");
setStopAt(2, PhaseStep.UPKEEP);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertHandCount(playerA, 0);
assertHandCount(playerB, 3); // 3 bronze sables!
}
}