/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* The views and conclusions contained in the software and documentation are those of the
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*/
package mage.client.game;
/**
* Defines some options for the PlayAreaPanel
*
* @author LevelX2
*/
public class PlayAreaPanelOptions {
public PlayAreaPanelOptions(boolean isPlayer, boolean playerItself, boolean rollbackTurnsAllowed, boolean topRow) {
this.isPlayer = isPlayer;
this.playerItself = playerItself;
this.rollbackTurnsAllowed = rollbackTurnsAllowed;
this.topRow = topRow;
}
/**
* true if the client is a player / false if the client is a watcher
*/
public boolean isPlayer = false;
/**
* true if the player is the client player itself, false if the player is
* another player playing with the clinet player
*/
public boolean playerItself = false;
/**
* true if the player can rollback turns if all players agree
*/
public boolean rollbackTurnsAllowed = false;
/**
* true if the battlefield is on the top row of player areas
*/
public boolean topRow = false;
}