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package org.mage.test.cards.single;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class MisdirectionTest extends CardTestPlayerBase {
/**
* Tests if Misdirection for target opponent works correctly
* https://github.com/magefree/mage/issues/574
*/
@Test
public void testChangeTargetOpponent() {
// Target opponent discards two cards. Put the top two cards of your library into your graveyard.
addCard(Zone.HAND, playerA, "Rakshasa's Secret");
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
/*
Misdirection {3}{U}{U}
Instant
You may exile a blue card from your hand rather than pay Misdirection's mana cost.
Change the target of target spell with a single target.
*/
addCard(Zone.HAND, playerB, "Misdirection");
addCard(Zone.HAND, playerB, "Silvercoat Lion", 2);
addCard(Zone.BATTLEFIELD, playerB, "Island", 5);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Rakshasa's Secret", playerB);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Misdirection", "Rakshasa's Secret", "Rakshasa's Secret");
addTarget(playerB, playerA); // only legal target is player B as opponent - so player A should not be allowed
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Rakshasa's Secret", 1);
assertGraveyardCount(playerB, "Misdirection", 1);
assertHandCount(playerB, "Silvercoat Lion", 0);
}
// check to change target permanent creature legal to to a creature the opponent of the spell controller controls
@Test
public void testChangePublicExecution() {
// Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn.
addCard(Zone.HAND, playerA, "Public Execution");
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 6);
/*
Misdirection {3}{U}{U}
Instant
You may exile a blue card from your hand rather than pay Misdirection's mana cost.
Change the target of target spell with a single target.
*/
addCard(Zone.HAND, playerB, "Misdirection");
addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox", 1);
addCard(Zone.BATTLEFIELD, playerB, "Custodian of the Trove", 1); // 4/3
addCard(Zone.BATTLEFIELD, playerB, "Island", 5);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Public Execution", "Pillarfield Ox");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Misdirection", "Public Execution", "Public Execution");
addTarget(playerB, "Custodian of the Trove");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Public Execution", 1);
assertGraveyardCount(playerB, "Misdirection", 1);
assertGraveyardCount(playerB, "Custodian of the Trove",1);
assertPermanentCount(playerB, "Pillarfield Ox", 1);
assertPowerToughness(playerB, "Pillarfield Ox", 0, 4);
}
// check to change target permanent creature not legal to to a creature the your opponent controls
@Test
public void testChangePublicExecution2() {
// Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn.
addCard(Zone.HAND, playerA, "Public Execution");
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 6);
addCard(Zone.BATTLEFIELD, playerA, "Keeper of the Lens", 1);
/*
Misdirection {3}{U}{U}
Instant
You may exile a blue card from your hand rather than pay Misdirection's mana cost.
Change the target of target spell with a single target.
*/
addCard(Zone.HAND, playerB, "Misdirection");
addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox", 1);
addCard(Zone.BATTLEFIELD, playerB, "Custodian of the Trove", 1); // 4/3
addCard(Zone.BATTLEFIELD, playerB, "Island", 5);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Public Execution", "Custodian of the Trove");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Misdirection", "Public Execution", "Public Execution");
addTarget(playerB, "Keeper of the Lens");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Public Execution", 1);
assertGraveyardCount(playerB, "Misdirection", 1);
assertPermanentCount(playerA, "Keeper of the Lens", 1);
assertPermanentCount(playerB, "Pillarfield Ox", 1);
assertPowerToughness(playerB, "Pillarfield Ox", 0, 4);
assertGraveyardCount(playerB, "Custodian of the Trove",1);
}
}