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package mage.cards.b;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SpellCastControllerTriggeredAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.keyword.BloodthirstAbility;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.filter.FilterSpell;
import mage.filter.predicate.mageobject.CardTypePredicate;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.stack.Spell;
import java.util.UUID;
/**
* @author nantuko
*/
public class BloodlordOfVaasgoth extends CardImpl {
private static final FilterSpell filter = new FilterSpell("a Vampire creature spell");
static {
filter.add(new CardTypePredicate(CardType.CREATURE));
filter.add(new SubtypePredicate("Vampire"));
}
public BloodlordOfVaasgoth(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{B}{B}");
this.subtype.add("Vampire");
this.subtype.add("Warrior");
this.power = new MageInt(3);
this.toughness = new MageInt(3);
// Bloodthirst 3
this.addAbility(new BloodthirstAbility(3));
// Flying
this.addAbility(FlyingAbility.getInstance());
// Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
this.addAbility(new SpellCastControllerTriggeredAbility(new BloodlordOfVaasgothEffect(), filter, false, true));
}
public BloodlordOfVaasgoth(final BloodlordOfVaasgoth card) {
super(card);
}
@Override
public BloodlordOfVaasgoth copy() {
return new BloodlordOfVaasgoth(this);
}
}
class BloodlordOfVaasgothEffect extends ContinuousEffectImpl {
private Ability ability = new BloodthirstAbility(3);
private int zoneChangeCounter;
private UUID permanentId;
public BloodlordOfVaasgothEffect() {
super(Duration.OneUse, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.AddAbility);
staticText = "it gains bloodthirst 3";
}
public BloodlordOfVaasgothEffect(final BloodlordOfVaasgothEffect effect) {
super(effect);
this.ability = effect.ability.copy();
this.zoneChangeCounter = effect.zoneChangeCounter;
this.permanentId = effect.permanentId;
}
@Override
public BloodlordOfVaasgothEffect copy() {
return new BloodlordOfVaasgothEffect(this);
}
@Override
public void init(Ability source, Game game) {
super.init(source, game);
Spell object = game.getStack().getSpell(targetPointer.getFirst(game, source));
if (object != null) {
zoneChangeCounter = game.getState().getZoneChangeCounter(object.getSourceId()) + 1;
permanentId = object.getSourceId();
}
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(permanentId);
if (permanent != null && permanent.getZoneChangeCounter(game) <= zoneChangeCounter) {
permanent.addAbility(ability, source.getSourceId(), game);
return true;
} else {
if (game.getState().getZoneChangeCounter(permanentId) >= zoneChangeCounter) {
discard();
}
Spell spell = game.getStack().getSpell(targetPointer.getFirst(game, source));
if (spell != null) { // Bloodthirst checked while spell is on the stack so needed to give it already to the spell
game.getState().addOtherAbility(spell.getCard(), ability, true);
}
}
return true;
}
}