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package mage.cards.a;
import mage.MageObject;
import mage.MageObjectReference;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateDelayedTriggeredAbilityEffect;
import mage.abilities.effects.common.DamageEverythingEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.permanent.PermanentIdPredicate;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.target.common.TargetCreaturePermanent;
import java.util.UUID;
/**
*
* @author LevelX2
*/
public class Arcbond extends CardImpl {
public Arcbond(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{2}{R}");
// Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.
this.getSpellAbility().addEffect(new CreateDelayedTriggeredAbilityEffect(new ArcbondDelayedTriggeredAbility(), true, true));
this.getSpellAbility().addTarget(new TargetCreaturePermanent());
}
public Arcbond(final Arcbond card) {
super(card);
}
@Override
public Arcbond copy() {
return new Arcbond(this);
}
}
class ArcbondDelayedTriggeredAbility extends DelayedTriggeredAbility {
MageObjectReference targetObject;
public ArcbondDelayedTriggeredAbility() {
super(new ArcbondEffect(), Duration.EndOfTurn, false);
}
public ArcbondDelayedTriggeredAbility(ArcbondDelayedTriggeredAbility ability) {
super(ability);
this.targetObject = ability.targetObject;
}
@Override
public void init(Game game) {
super.init(game);
// because target can already be gone from battlefield if triggered ability resolves, we need to hold an own object reference
targetObject = new MageObjectReference(getTargets().getFirstTarget(), game);
if (targetObject != null) {
for (Effect effect : this.getEffects()) {
effect.setValue("sourceId", targetObject.getSourceId());
}
this.getTargets().clear();
}
}
@Override
public boolean isInactive(Game game) {
if (targetObject == null) {
return true;
}
return super.isInactive(game);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.DAMAGED_CREATURE;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getTargetId().equals(targetObject.getSourceId())
&& targetObject.getPermanentOrLKIBattlefield(game) != null) {
for (Effect effect : this.getEffects()) {
effect.setValue("damage", event.getAmount());
}
return true;
}
return false;
}
@Override
public ArcbondDelayedTriggeredAbility copy() {
return new ArcbondDelayedTriggeredAbility(this);
}
@Override
public String getRule() {
return "Choose target creature. Whenever that creature is dealt damage this turn, " + modes.getText();
}
}
class ArcbondEffect extends OneShotEffect {
public ArcbondEffect() {
super(Outcome.Benefit);
this.staticText = "it deals that much damage to each other creature and each player";
}
public ArcbondEffect(final ArcbondEffect effect) {
super(effect);
}
@Override
public ArcbondEffect copy() {
return new ArcbondEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
int damage = (Integer) this.getValue("damage");
UUID sourceId = (UUID) this.getValue("sourceId");
MageObject sourceObject = game.getObject(source.getSourceId());
if (sourceObject != null && damage > 0 && sourceId != null) {
Permanent targetObject = game.getPermanentOrLKIBattlefield(sourceId);
if (targetObject != null) {
game.informPlayers(sourceObject.getLogName() + ": " + targetObject.getLogName() + " deals " + damage + " damage to each other creature and each player");
}
FilterPermanent filter = new FilterCreaturePermanent("each other creature");
filter.add(Predicates.not(new PermanentIdPredicate(sourceId)));
return new DamageEverythingEffect(new StaticValue(damage), filter, sourceId).apply(game, source);
}
return false;
}
}