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package mage.cards.n;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.counters.CounterType;
import mage.filter.common.FilterLandCard;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCardInHand;
/**
*
* @author LoneFox
*/
public class NantukoCultivator extends CardImpl {
public NantukoCultivator(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{G}");
this.subtype.add("Insect");
this.subtype.add("Druid");
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.
this.addAbility(new EntersBattlefieldTriggeredAbility(new NantukoCultivatorEffect(), true));
}
public NantukoCultivator(final NantukoCultivator card) {
super(card);
}
@Override
public NantukoCultivator copy() {
return new NantukoCultivator(this);
}
}
class NantukoCultivatorEffect extends OneShotEffect {
public NantukoCultivatorEffect() {
super(Outcome.BoostCreature);
staticText = "you may discard any number of land cards. Put that many +1/+1 counters on {this} and draw that many cards.";
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if(player != null) {
TargetCardInHand toDiscard = new TargetCardInHand(0, Integer.MAX_VALUE, new FilterLandCard());
if(player.chooseTarget(Outcome.Discard, toDiscard, source, game)) {
int count = 0;
for(UUID targetId: toDiscard.getTargets()) {
player.discard(game.getCard(targetId), source, game);
count++;
}
Permanent permanent = game.getPermanent(source.getSourceId());
if(permanent != null) {
permanent.addCounters(CounterType.P1P1.createInstance(count), source, game);
}
player.drawCards(count, game);
}
return true;
}
return false;
}
public NantukoCultivatorEffect(final NantukoCultivatorEffect effect) {
super(effect);
}
@Override
public NantukoCultivatorEffect copy() {
return new NantukoCultivatorEffect(this);
}
}