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package mage.cards.r;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ExileTargetEffect;
import mage.abilities.effects.keyword.ManifestTargetPlayerEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetCreaturePermanent;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author LevelX2
*/
public class RealityShift extends CardImpl {
public RealityShift(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{1}{U}");
// Exile target creature. Its controller manifests the top card of his or her library.
this.getSpellAbility().addEffect(new ExileTargetEffect());
this.getSpellAbility().addEffect(new RealityShiftEffect());
this.getSpellAbility().addTarget(new TargetCreaturePermanent());
}
public RealityShift(final RealityShift card) {
super(card);
}
@Override
public RealityShift copy() {
return new RealityShift(this);
}
}
class RealityShiftEffect extends OneShotEffect {
public RealityShiftEffect() {
super(Outcome.Exile);
this.staticText = "Its controller manifests the top card of his or her library. <i>(That player puts the top card of his or her library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)</i>";
}
public RealityShiftEffect(final RealityShiftEffect effect) {
super(effect);
}
@Override
public RealityShiftEffect copy() {
return new RealityShiftEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent targetCreature = game.getPermanentOrLKIBattlefield(getTargetPointer().getFirst(game, source));
if (targetCreature != null) {
Effect effect = new ManifestTargetPlayerEffect(1, "Its controller");
effect.setTargetPointer(new FixedTarget(targetCreature.getControllerId()));
return effect.apply(game, source);
}
return false;
}
}