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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.cards.c;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.*;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetPlayer;
import java.util.UUID;
/**
*
* @author LevelX2
*/
public class CoercedConfession extends CardImpl {
public CoercedConfession(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{4}{U/B}");
// Target player puts the top four cards of his or her library into his or her graveyard. You draw a card for each creature card put into a graveyard this way.
getSpellAbility().addEffect(new CoercedConfessionMillEffect());
getSpellAbility().addTarget(new TargetPlayer());
}
public CoercedConfession(final CoercedConfession card) {
super(card);
}
@Override
public CoercedConfession copy() {
return new CoercedConfession(this);
}
}
class CoercedConfessionMillEffect extends OneShotEffect {
public CoercedConfessionMillEffect() {
super(Outcome.DrawCard);
this.staticText = "Target player puts the top four cards of his or her library into his or her graveyard. You draw a card for each creature card put into a graveyard this way";
}
public CoercedConfessionMillEffect(final CoercedConfessionMillEffect effect) {
super(effect);
}
@Override
public CoercedConfessionMillEffect copy() {
return new CoercedConfessionMillEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(targetPointer.getFirst(game, source));
if (player != null) {
int foundCreatures = 0;
Cards cards = new CardsImpl();
for(Card card: player.getLibrary().getTopCards(game, 4)) {
cards.add(card);
if (card.isCreature()) {
++foundCreatures;
}
}
player.moveCards(cards, Zone.GRAVEYARD, source, game);
if (foundCreatures > 0) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
controller.drawCards(foundCreatures, game);
}
}
return true;
}
return false;
}
}