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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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*/
package mage.abilities.effects.common.continuous;
import mage.MageObjectReference;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.cards.Card;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class GainAbilitySourceEffect extends ContinuousEffectImpl implements SourceEffect {
protected Ability ability;
// shall a card gain the ability (otherwise permanent)
private boolean onCard;
/**
* Add ability with Duration.WhileOnBattlefield
*
* @param ability
*/
public GainAbilitySourceEffect(Ability ability) {
this(ability, Duration.WhileOnBattlefield);
}
public GainAbilitySourceEffect(Ability ability, Duration duration) {
this(ability, duration, false);
}
public GainAbilitySourceEffect(Ability ability, Duration duration, boolean onCard) {
super(duration, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.AddAbility);
this.ability = ability;
staticText = "{this} gains " + ability.getRule() + ' ' + duration.toString();
this.onCard = onCard;
}
public GainAbilitySourceEffect(Ability ability, Duration duration, boolean onCard, boolean noStaticText) {
super(duration, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.AddAbility);
this.ability = ability;
this.onCard = onCard;
if (noStaticText) {
staticText = null;
}
}
public GainAbilitySourceEffect(final GainAbilitySourceEffect effect) {
super(effect);
this.ability = effect.ability.copy();
ability.newId(); // This is needed if the effect is copied e.g. by a clone so the ability can be added multiple times to permanents
this.onCard = effect.onCard;
}
@Override
public GainAbilitySourceEffect copy() {
return new GainAbilitySourceEffect(this);
}
@Override
public void init(Ability source, Game game) {
super.init(source, game);
if (affectedObjectsSet) {
Permanent permanent = game.getPermanentEntering(source.getSourceId());
if (permanent != null) {
affectedObjectList.add(new MageObjectReference(source.getSourceId(), game.getState().getZoneChangeCounter(source.getSourceId()) + 1, game));
} else {
affectedObjectList.add(new MageObjectReference(source.getSourceId(), game));
}
}
}
@Override
public boolean apply(Game game, Ability source) {
if (onCard) {
Card card;
if (affectedObjectsSet) {
card = affectedObjectList.get(0).getCard(game);
} else {
card = game.getCard(source.getSourceId());
}
if (card != null) {
// add ability to card only once
game.getState().addOtherAbility(card, ability);
return true;
}
} else {
Permanent permanent;
if (affectedObjectsSet) {
permanent = affectedObjectList.get(0).getPermanent(game);
} else {
permanent = game.getPermanent(source.getSourceId());
}
if (permanent != null) {
permanent.addAbility(ability, source.getSourceId(), game, false);
return true;
}
}
if (duration == Duration.Custom) {
this.discard();
}
return true;
}
}