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package mage.cards.b;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.common.delayed.OnLeaveReturnExiledToBattlefieldAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateDelayedTriggeredAbilityEffect;
import mage.abilities.effects.common.ExileTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetCreaturePermanent;
import mage.util.CardUtil;
import java.util.UUID;
/**
*
* @author jeffwadsworth using LevelX2 tech
*/
public class BanisherPriest extends CardImpl {
private final static FilterCreaturePermanent filter = new FilterCreaturePermanent("creature an opponent controls");
static {
filter.add(new ControllerPredicate(TargetController.OPPONENT));
}
public BanisherPriest(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{1}{W}{W}");
this.subtype.add("Human");
this.subtype.add("Cleric");
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield.
Ability ability = new EntersBattlefieldTriggeredAbility(new BanisherPriestExileEffect());
ability.addTarget(new TargetCreaturePermanent(filter));
ability.addEffect(new CreateDelayedTriggeredAbilityEffect(new OnLeaveReturnExiledToBattlefieldAbility()));
this.addAbility(ability);
}
public BanisherPriest(final BanisherPriest card) {
super(card);
}
@Override
public BanisherPriest copy() {
return new BanisherPriest(this);
}
}
class BanisherPriestExileEffect extends OneShotEffect {
public BanisherPriestExileEffect() {
super(Outcome.Benefit);
this.staticText = "exile target creature an opponent controls until {this} leaves the battlefield. <i>(That creature returns under its owner's control.)</i>";
}
public BanisherPriestExileEffect(final BanisherPriestExileEffect effect) {
super(effect);
}
@Override
public BanisherPriestExileEffect copy() {
return new BanisherPriestExileEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = (Permanent) source.getSourceObjectIfItStillExists(game);
// If Banisher Priest leaves the battlefield before its triggered ability resolves,
// the target creature won't be exiled.
if (permanent != null) {
return new ExileTargetEffect(CardUtil.getExileZoneId(game, source.getSourceId(), source.getSourceObjectZoneChangeCounter()), permanent.getIdName()).apply(game, source);
}
return false;
}
}