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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.cards.g;
import mage.MageObjectReference;
import mage.abilities.Ability;
import mage.abilities.costs.mana.ManaCosts;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.BecomesFaceDownCreatureEffect;
import mage.abilities.effects.common.continuous.BecomesFaceDownCreatureEffect.FaceDownType;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.common.FilterCreatureCard;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetPlayer;
import java.util.*;
/**
*
* @author LevelX2
*/
public class GhastlyConscription extends CardImpl {
public GhastlyConscription(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{5}{B}{B}");
// Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards.<i> (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up at any time for its mana cost if it's a creature card.)</i>
this.getSpellAbility().addEffect(new GhastlyConscriptionEffect());
this.getSpellAbility().addTarget(new TargetPlayer());
}
public GhastlyConscription(final GhastlyConscription card) {
super(card);
}
@Override
public GhastlyConscription copy() {
return new GhastlyConscription(this);
}
}
class GhastlyConscriptionEffect extends OneShotEffect {
public GhastlyConscriptionEffect() {
super(Outcome.PutCreatureInPlay);
this.staticText = "Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards.<i> (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up at any time for its mana cost if it's a creature card.)</i>";
}
public GhastlyConscriptionEffect(final GhastlyConscriptionEffect effect) {
super(effect);
}
@Override
public GhastlyConscriptionEffect copy() {
return new GhastlyConscriptionEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Player targetPlayer = game.getPlayer(getTargetPointer().getFirst(game, source));
if (controller != null && targetPlayer != null) {
ArrayList<Card> cardsToManifest = new ArrayList<>();
for (Card card : targetPlayer.getGraveyard().getCards(new FilterCreatureCard(), game)) {
cardsToManifest.add(card);
controller.moveCardToExileWithInfo(card, null, "", source.getSourceId(), game, Zone.GRAVEYARD, true);
}
if (cardsToManifest.isEmpty()) {
return true;
}
Collections.shuffle(cardsToManifest);
game.informPlayers(controller.getLogName() + " shuffles the face-down pile");
Ability newSource = source.copy();
newSource.setWorksFaceDown(true);
for (Card card : cardsToManifest) {
ManaCosts manaCosts = null;
if (card.isCreature()) {
manaCosts = card.getSpellAbility().getManaCosts();
if (manaCosts == null) {
manaCosts = new ManaCostsImpl("{0}");
}
}
MageObjectReference objectReference = new MageObjectReference(card.getId(), card.getZoneChangeCounter(game) + 1, game);
game.addEffect(new BecomesFaceDownCreatureEffect(manaCosts, objectReference, Duration.Custom, FaceDownType.MANIFESTED), newSource);
}
Set<Card> toBattlefield = new LinkedHashSet();
toBattlefield.addAll(cardsToManifest);
controller.moveCards(toBattlefield, Zone.BATTLEFIELD, source, game, false, true, false, null);
return true;
}
return false;
}
}