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package mage.cards.l;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.delayed.OnLeaveReturnExiledToBattlefieldAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateDelayedTriggeredAbilityEffect;
import mage.abilities.effects.common.ExileTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.target.common.TargetCreaturePermanent;
import mage.util.CardUtil;
/**
*
* @author fireshoes
*/
public class LunarchInquisitors extends CardImpl {
private static final String rule = "Whenever this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield";
public LunarchInquisitors(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"");
this.subtype.add("Human");
this.subtype.add("Cleric");
this.power = new MageInt(4);
this.toughness = new MageInt(4);
this.color.setWhite(true);
// this card is the second face of double-faced card
this.nightCard = true;
// When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield.
Ability ability = new LunarchInquisitorsAbility();
ability.addTarget(new TargetCreaturePermanent());
ability.addEffect(new CreateDelayedTriggeredAbilityEffect(new OnLeaveReturnExiledToBattlefieldAbility()));
this.addAbility(ability);
}
public LunarchInquisitors(final LunarchInquisitors card) {
super(card);
}
@Override
public LunarchInquisitors copy() {
return new LunarchInquisitors(this);
}
}
class LunarchInquisitorsAbility extends TriggeredAbilityImpl {
public LunarchInquisitorsAbility() {
super(Zone.BATTLEFIELD, new LunarchInquisitorsExileEffect(), true);
// Rule only shown on the night side
this.setRuleVisible(false);
}
public LunarchInquisitorsAbility(final LunarchInquisitorsAbility ability) {
super(ability);
}
@Override
public LunarchInquisitorsAbility copy() {
return new LunarchInquisitorsAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.TRANSFORMED;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getTargetId().equals(sourceId)) {
Permanent permanent = game.getPermanent(sourceId);
if (permanent != null && permanent.isTransformed()) {
return true;
}
}
return false;
}
@Override
public String getRule() {
return "Whenever this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield.";
}
}
class LunarchInquisitorsExileEffect extends OneShotEffect {
public LunarchInquisitorsExileEffect() {
super(Outcome.Benefit);
this.staticText = "exile target creature until {this} leaves the battlefield";
}
public LunarchInquisitorsExileEffect(final LunarchInquisitorsExileEffect effect) {
super(effect);
}
@Override
public LunarchInquisitorsExileEffect copy() {
return new LunarchInquisitorsExileEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(source.getSourceId());
// If Lunarch Inquisitors leaves the battlefield before its triggered ability resolves,
// the target won't be exiled.
if (permanent != null) {
return new ExileTargetEffect(CardUtil.getCardExileZoneId(game, source), permanent.getIdName()).apply(game, source);
}
return false;
}
}