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package org.mage.test.cards.triggers.dies;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class TidehollowScullerTest extends CardTestPlayerBase {
/**
* Test if the same Tidehollow Sculler is cast multiple times, the correct
* corresponding exiled cards are returned
*/
@Test
public void testCardFromHandWillBeExiled() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
// Tidehollow Sculler {W}{B}
// When Tidehollow Sculler enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card.
// When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.
addCard(Zone.HAND, playerA, "Tidehollow Sculler", 1);
// Boomerang {U}{U}
// Return target creature card from your graveyard to your hand.
addCard(Zone.HAND, playerA, "Boomerang", 1);
// Scout's Warning {W}
// The next creature card you play this turn can be played as though it had flash.
// Draw a card.
addCard(Zone.HAND, playerA, "Scout's Warning", 1);
addCard(Zone.HAND, playerB, "Bloodflow Connoisseur", 1);
addCard(Zone.HAND, playerB, "Silvercoat Lion", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Tidehollow Sculler");
addTarget(playerA, "Bloodflow Connoisseur");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Boomerang", "Tidehollow Sculler");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Scout's Warning", null, "Boomerang");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Tidehollow Sculler", null, "", "When {this} leaves the battlefield, return the exiled card to its owner's hand.");
addTarget(playerA, "Silvercoat Lion");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA,"Boomerang", 1);
assertGraveyardCount(playerA,"Scout's Warning", 1);
assertHandCount(playerB, "Bloodflow Connoisseur", 0); // never comes back because first Tidehollow Sculler left battlefield before target was exiled
assertHandCount(playerB, "Silvercoat Lion", 0);
assertExileCount("Silvercoat Lion", 1);
assertPermanentCount(playerA, "Tidehollow Sculler", 1);
}
}