/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* The views and conclusions contained in the software and documentation are those of the
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* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.abilities.mana;
import java.util.List;
import mage.Mana;
import mage.abilities.costs.Cost;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.BasicManaEffect;
import mage.abilities.effects.common.ManaEffect;
import mage.constants.Zone;
import mage.game.Game;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class SimpleManaAbility extends ActivatedManaAbilityImpl {
private boolean predictable;
public SimpleManaAbility(Zone zone, ManaEffect effect, Cost cost) {
this(zone, effect, cost, true);
}
/**
*
* @param zone
* @param effect
* @param cost
* @param predictable set to false if definig the mana type or amount needs to reveal information and can't be predicted
*/
public SimpleManaAbility(Zone zone, ManaEffect effect, Cost cost, boolean predictable) {
super(zone, effect, cost);
this.predictable = predictable;
}
public SimpleManaAbility(Zone zone, Mana mana, Cost cost) {
super(zone, new BasicManaEffect(mana), cost);
this.netMana.add(mana.copy());
this.predictable = true;
}
public SimpleManaAbility(final SimpleManaAbility ability) {
super(ability);
this.predictable = ability.predictable;
}
@Override
public SimpleManaAbility copy() {
return new SimpleManaAbility(this);
}
@Override
public List<Mana> getNetMana(Game game) {
if (netMana.isEmpty() && predictable) {
for (Effect effect: getEffects()) {
if (effect instanceof ManaEffect) {
Mana effectMana =((ManaEffect)effect).getMana(game, this);
if (effectMana != null) {
netMana.add(effectMana);
}
}
}
}
return netMana;
}
}