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package org.mage.test.cards.triggers;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class DrawTriggeredTest extends CardTestPlayerBase {
/*
* Day's Undoing - Doesn't create card draw triggers "Specifically, it
* doesn't work with Chasm Skulker.
*
* Steps to reproduce:
1) Have Chasm Skulker on the battlefield.
2) Cast Day's Undoing.
3) You will draw 7 cards, but Chasm Skulker's ""when you draw a card"" trigger does not trigger." ==> What is correct
*/
@Test
public void DaysUndoingTriggeredDrewEventAreRemovedTest() {
// Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. If it's your turn, end the turn.
addCard(Zone.HAND, playerA, "Day's Undoing");
addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
// Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.
// When Chasm Skulker dies, put X 1/1 blue Squid creature tokens with islandwalk onto the battlefield, where X is the number of +1/+1 counters on Chasm Skulker.
addCard(Zone.BATTLEFIELD, playerB, "Chasm Skulker", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Day's Undoing");
setStopAt(2, PhaseStep.UNTAP);
execute();
assertExileCount("Day's Undoing", 1);
assertPermanentCount(playerB, "Chasm Skulker", 1);
assertPowerToughness(playerB, "Chasm Skulker", 1, 1);
}
/**
* Consecrated Sphinx does not trigger when "Edric, Spymaster of Trest" lets
* my opponent draw cards.
*/
@Test
public void EdricSpymasterOfTrestTest() {
// Flying
// Whenever an opponent draws a card, you may draw two cards.
addCard(Zone.BATTLEFIELD, playerA, "Consecrated Sphinx", 1);
// Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
addCard(Zone.BATTLEFIELD, playerB, "Edric, Spymaster of Trest", 1);
attack(2, playerB, "Edric, Spymaster of Trest");
setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertHandCount(playerB, 2); // 1 from start of turn and 1 from Edric
assertHandCount(playerA, 4); // 2 * 2 from Sphinx = 4
}
/**
* two consecrated sphinxes do not work properly, only gives one player
* additional draw
*
*/
@Test
public void TwoConsecratedSphinxDifferentPlayers() {
// Flying
// Whenever an opponent draws a card, you may draw two cards.
addCard(Zone.BATTLEFIELD, playerA, "Consecrated Sphinx", 1);
// Flying
// Whenever an opponent draws a card, you may draw two cards.
addCard(Zone.BATTLEFIELD, playerB, "Consecrated Sphinx", 1);
setChoice(playerA, "Yes");
setChoice(playerA, "No");
setChoice(playerA, "No");
setChoice(playerB, "Yes");
setChoice(playerB, "No");
setStopAt(2, PhaseStep.PRECOMBAT_MAIN);
execute();
assertHandCount(playerB, 3); // 1 from start of turn 1 and 4 from Opponents draw of 2 cards
assertHandCount(playerA, 2); // 2 from Sphinx triggered by the normal draw
}
@Test
public void TwoConsecratedSphinxSamePlayer() {
// Flying
// Whenever an opponent draws a card, you may draw two cards.
addCard(Zone.BATTLEFIELD, playerA, "Consecrated Sphinx", 2);
setStopAt(2, PhaseStep.PRECOMBAT_MAIN);
execute();
assertHandCount(playerB, 1); // 1 from start of turn 1 and 4 from Opponents draw of 2 cards
assertHandCount(playerA, 4); // 2 from Sphinx triggered by the normal draw
}
}