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package mage.cards.a;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.LeavesBattlefieldTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.BecomesSubtypeAllEffect;
import mage.abilities.effects.common.continuous.GainAbilityAllEffect;
import mage.abilities.effects.common.counter.AddCountersTargetEffect;
import mage.abilities.keyword.DefenderAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.permanent.CounterPredicate;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.target.targetpointer.FixedTarget;
import java.util.ArrayList;
import java.util.UUID;
/**
*
* @author andyfries
*/
public class Aurification extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("Each creature with a gold counter on it");
static {
filter.add(new CounterPredicate(CounterType.GOLD));
}
static final String rule = "Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender.";
public Aurification(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{2}{W}{W}");
// Whenever a creature deals damage to you, put a gold counter on it.
this.addAbility(new AddGoldCountersAbility());
// Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender.
ArrayList<String> subtypes = new ArrayList<>(1);
subtypes.add("Wall");
BecomesSubtypeAllEffect becomesSubtypeAllEffect = new BecomesSubtypeAllEffect(Duration.WhileOnBattlefield, subtypes, filter, false);
becomesSubtypeAllEffect.setText("");
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, becomesSubtypeAllEffect));
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAllEffect(DefenderAbility.getInstance(), Duration.WhileOnBattlefield, filter, rule)));
// When Aurification leaves the battlefield, remove all gold counters from all creatures.
this.addAbility(new LeavesBattlefieldTriggeredAbility(new RemoveAllGoldCountersEffect(), false));
}
public Aurification(final Aurification card) {
super(card);
}
@Override
public Aurification copy() {
return new Aurification(this);
}
public static class AddGoldCountersAbility extends TriggeredAbilityImpl {
public AddGoldCountersAbility() {
super(Zone.BATTLEFIELD, new AddCountersTargetEffect(CounterType.GOLD.createInstance()));
}
public AddGoldCountersAbility(final AddGoldCountersAbility ability) {
super(ability);
}
@Override
public AddGoldCountersAbility copy() {
return new AddGoldCountersAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.DAMAGED_PLAYER;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getPlayerId().equals(this.getControllerId())) {
Permanent permanent = game.getPermanent(event.getSourceId());
if (permanent != null && permanent.isCreature()) {
for (Effect effect : this.getEffects()) {
effect.setTargetPointer(new FixedTarget(event.getSourceId()));
}
return true;
}
}
return false;
}
@Override
public String getRule() {
return "Whenever a creature deals damage to you, put a gold counter on it.";
}
}
public static class RemoveAllGoldCountersEffect extends OneShotEffect {
public RemoveAllGoldCountersEffect() {
super(Outcome.Neutral);
this.staticText = "remove all gold counters from all creatures";
}
public RemoveAllGoldCountersEffect(final RemoveAllGoldCountersEffect effect) {
super(effect);
}
@Override
public RemoveAllGoldCountersEffect copy() {
return new RemoveAllGoldCountersEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
for (Permanent permanent : game.getBattlefield().getAllActivePermanents(CardType.CREATURE)) {
if (permanent != null){
permanent.getCounters(game).removeAllCounters(CounterType.GOLD);
}
}
return true;
}
}
}