/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.a; import mage.abilities.Ability; import mage.abilities.TriggeredAbilityImpl; import mage.abilities.common.LeavesBattlefieldTriggeredAbility; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.effects.Effect; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.continuous.BecomesSubtypeAllEffect; import mage.abilities.effects.common.continuous.GainAbilityAllEffect; import mage.abilities.effects.common.counter.AddCountersTargetEffect; import mage.abilities.keyword.DefenderAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.Outcome; import mage.constants.Zone; import mage.counters.CounterType; import mage.filter.common.FilterCreaturePermanent; import mage.filter.predicate.permanent.CounterPredicate; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.permanent.Permanent; import mage.target.targetpointer.FixedTarget; import java.util.ArrayList; import java.util.UUID; /** * * @author andyfries */ public class Aurification extends CardImpl { private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("Each creature with a gold counter on it"); static { filter.add(new CounterPredicate(CounterType.GOLD)); } static final String rule = "Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender."; public Aurification(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{2}{W}{W}"); // Whenever a creature deals damage to you, put a gold counter on it. this.addAbility(new AddGoldCountersAbility()); // Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. ArrayList<String> subtypes = new ArrayList<>(1); subtypes.add("Wall"); BecomesSubtypeAllEffect becomesSubtypeAllEffect = new BecomesSubtypeAllEffect(Duration.WhileOnBattlefield, subtypes, filter, false); becomesSubtypeAllEffect.setText(""); this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, becomesSubtypeAllEffect)); this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAllEffect(DefenderAbility.getInstance(), Duration.WhileOnBattlefield, filter, rule))); // When Aurification leaves the battlefield, remove all gold counters from all creatures. this.addAbility(new LeavesBattlefieldTriggeredAbility(new RemoveAllGoldCountersEffect(), false)); } public Aurification(final Aurification card) { super(card); } @Override public Aurification copy() { return new Aurification(this); } public static class AddGoldCountersAbility extends TriggeredAbilityImpl { public AddGoldCountersAbility() { super(Zone.BATTLEFIELD, new AddCountersTargetEffect(CounterType.GOLD.createInstance())); } public AddGoldCountersAbility(final AddGoldCountersAbility ability) { super(ability); } @Override public AddGoldCountersAbility copy() { return new AddGoldCountersAbility(this); } @Override public boolean checkEventType(GameEvent event, Game game) { return event.getType() == GameEvent.EventType.DAMAGED_PLAYER; } @Override public boolean checkTrigger(GameEvent event, Game game) { if (event.getPlayerId().equals(this.getControllerId())) { Permanent permanent = game.getPermanent(event.getSourceId()); if (permanent != null && permanent.isCreature()) { for (Effect effect : this.getEffects()) { effect.setTargetPointer(new FixedTarget(event.getSourceId())); } return true; } } return false; } @Override public String getRule() { return "Whenever a creature deals damage to you, put a gold counter on it."; } } public static class RemoveAllGoldCountersEffect extends OneShotEffect { public RemoveAllGoldCountersEffect() { super(Outcome.Neutral); this.staticText = "remove all gold counters from all creatures"; } public RemoveAllGoldCountersEffect(final RemoveAllGoldCountersEffect effect) { super(effect); } @Override public RemoveAllGoldCountersEffect copy() { return new RemoveAllGoldCountersEffect(this); } @Override public boolean apply(Game game, Ability source) { for (Permanent permanent : game.getBattlefield().getAllActivePermanents(CardType.CREATURE)) { if (permanent != null){ permanent.getCounters(game).removeAllCounters(CounterType.GOLD); } } return true; } } }