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package mage.cards.b;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.RestrictionEffect;
import mage.abilities.effects.common.continuous.BecomesCreatureTypeTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetCreaturePermanent;
import java.util.ArrayList;
import java.util.Collections;
import java.util.UUID;
/**
*
* @author fireshoes
*/
public class BoldwyrIntimidator extends CardImpl {
public BoldwyrIntimidator(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{5}{R}{R}");
this.subtype.add("Giant");
this.subtype.add("Warrior");
this.power = new MageInt(5);
this.toughness = new MageInt(5);
// Cowards can't block Warriors.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoldwyrIntimidatorEffect()));
// {R}: Target creature becomes a Coward until end of turn.
Effect effect = new BecomesCreatureTypeTargetEffect(Duration.EndOfTurn, new ArrayList<>(Collections.singletonList("Coward")), true);
effect.setText("Target creature becomes a Coward until end of turn");
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, effect, new ManaCostsImpl("{R}"));
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability);
// {2}{R}: Target creature becomes a Warrior until end of turn.
effect = new BecomesCreatureTypeTargetEffect(Duration.EndOfTurn, new ArrayList<>(Collections.singletonList("Warrior")), true);
effect.setText("Target creature becomes a Warrior until end of turn");
ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, effect, new ManaCostsImpl("{2}{R}"));
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability);
}
public BoldwyrIntimidator(final BoldwyrIntimidator card) {
super(card);
}
@Override
public BoldwyrIntimidator copy() {
return new BoldwyrIntimidator(this);
}
}
class BoldwyrIntimidatorEffect extends RestrictionEffect {
BoldwyrIntimidatorEffect() {
super(Duration.WhileOnBattlefield);
staticText = "Cowards can't block Warriors";
}
BoldwyrIntimidatorEffect(final BoldwyrIntimidatorEffect effect) {
super(effect);
}
@Override
public boolean applies(Permanent permanent, Ability source, Game game) {
Permanent sourcePermanent = game.getPermanent(source.getSourceId());
if (sourcePermanent != null) {
return true;
}
return false;
}
@Override
public boolean canBlock(Permanent attacker, Permanent blocker, Ability source, Game game) {
if (attacker != null && blocker != null) {
Permanent sourcePermanent = game.getPermanent(source.getSourceId());
if (sourcePermanent != null && attacker.hasSubtype("Warrior", game)) {
return !blocker.hasSubtype("Coward", game);
}
}
return true;
}
@Override
public BoldwyrIntimidatorEffect copy() {
return new BoldwyrIntimidatorEffect(this);
}
}