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package org.mage.test.cards.triggers;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class SacredGroundTest extends CardTestPlayerBase {
/**
* Sacred Ground {1}{W} Enchantment Whenever a spell or ability an opponent
* controls causes a land to be put into your graveyard from the
* battlefield, return that card to the battlefield.
*
*
* Destroyed land returns to battlefield
*/
@Test
public void testSpellDestroyLandReturnsToBattlefield() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
// Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
addCard(Zone.HAND, playerA, "Molten Rain");
// Kabira Crossroads Land
// Kabira Crossroads enters the battlefield tapped.
// When Kabira Crossroads enters the battlefield, you gain 2 life.
// {T}: Add {W}to your mana pool.
addCard(Zone.HAND, playerB, "Kabira Crossroads");
addCard(Zone.BATTLEFIELD, playerB, "Sacred Ground");
addCard(Zone.BATTLEFIELD, playerB, "Plains");
playLand(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "Kabira Crossroads");
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Molten Rain", "Kabira Crossroads");
setStopAt(3, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Molten Rain", 1);
assertPermanentCount(playerB, "Kabira Crossroads", 1);
assertLife(playerA, 20);
assertLife(playerB, 22); // + 2 * 2 life from Kabira Crossroads - 2 Life from Molten Rain
}
/**
* Sacred Ground {1}{W} Enchantment Whenever a spell or ability an opponent
* controls causes a land to be put into your graveyard from the
* battlefield, return that card to the battlefield.
*
*
* Destroyed land returns to battlefield
*/
@Test
public void testSpellSacrificeLandReturnsToBattlefield() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
// Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
addCard(Zone.HAND, playerA, "Smallpox");
// Kabira Crossroads Land
// Kabira Crossroads enters the battlefield tapped.
// When Kabira Crossroads enters the battlefield, you gain 2 life.
// {T}: Add {W}to your mana pool.
addCard(Zone.HAND, playerB, "Kabira Crossroads");
addCard(Zone.BATTLEFIELD, playerB, "Sacred Ground");
playLand(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "Kabira Crossroads");
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Smallpox");
setStopAt(3, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Smallpox", 1);
assertPermanentCount(playerB, "Kabira Crossroads", 1);
assertLife(playerA, 19);
assertLife(playerB, 23);
}
/**
* Sacred Ground {1}{W} Enchantment Whenever a spell or ability an opponent
* controls causes a land to be put into your graveyard from the
* battlefield, return that card to the battlefield.
*
*
* Destroyed land returns to battlefield
*/
@Test
public void testTriggeredAbilityReturnedToBattlefield() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 7);
// When Faultgrinder enters the battlefield, destroy target land.
addCard(Zone.HAND, playerA, "Faultgrinder");
// Kabira Crossroads Land
// Kabira Crossroads enters the battlefield tapped.
// When Kabira Crossroads enters the battlefield, you gain 2 life.
// {T}: Add {W}to your mana pool.
addCard(Zone.HAND, playerB, "Kabira Crossroads");
addCard(Zone.BATTLEFIELD, playerB, "Sacred Ground");
playLand(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "Kabira Crossroads");
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Faultgrinder");
setStopAt(3, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerB, "Kabira Crossroads", 1);
assertLife(playerA, 20);
assertLife(playerB, 24); // + 2 * 2 life from Kabira Crossroads
}
/**
* I was playing against Sacred Ground. I Molten Rained oponents land and
* responded Sacred Ground trigger by exiling it with Surgical Extraction.
* Then after that resolved, Sacred Ground ability put the land from exile
* onto the battfield! Fix this, please
*/
@Test
public void testWithSurgicalExtraction() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
// Destroy target land.
// If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
addCard(Zone.HAND, playerA, "Molten Rain");// Instant {1}{R}{R}
// Choose target card in a graveyard other than a basic land card. Search its owner's graveyard,
// hand, and library for any number of cards with the same name as that card and exile them.
// Then that player shuffles his or her library.
addCard(Zone.HAND, playerA, "Surgical Extraction"); // Instant {B/P}
addCard(Zone.BATTLEFIELD, playerB, "Caves of Koilos", 1);
/**
* Whenever a spell or ability an opponent controls causes a land to be
* put into your graveyard from the battlefield, return that card to the
* battlefield.
*/
addCard(Zone.BATTLEFIELD, playerB, "Sacred Ground");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Molten Rain", "Caves of Koilos");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Surgical Extraction", "Caves of Koilos");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Molten Rain", 1);
assertGraveyardCount(playerA, "Surgical Extraction", 1);
assertExileCount("Caves of Koilos", 1);
assertLife(playerA, 18);
assertLife(playerB, 18);
}
}