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package mage.cards.o;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.GainControlTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.choices.Choice;
import mage.choices.ChoiceLeftOrRight;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.permanent.ControllerIdPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.players.PlayerList;
import mage.target.Target;
import mage.target.common.TargetCreaturePermanent;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author LevelX2
*/
public class OrderOfSuccession extends CardImpl {
public OrderOfSuccession(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{3}{U}");
// Choose left or right. Starting with you and proceeding in the chosen direction, each player chooses a creature controlled by the next player in that direction. Each player gains control of the creature he or she chose.
this.getSpellAbility().addEffect(new OrderOfSuccessionEffect());
}
public OrderOfSuccession(final OrderOfSuccession card) {
super(card);
}
@Override
public OrderOfSuccession copy() {
return new OrderOfSuccession(this);
}
}
class OrderOfSuccessionEffect extends OneShotEffect {
public OrderOfSuccessionEffect() {
super(Outcome.Benefit);
this.staticText = "Starting with you and proceeding in the chosen direction, each player chooses a creature controlled by the next player in that direction. Each player gains control of the creature he or she chose";
}
public OrderOfSuccessionEffect(final OrderOfSuccessionEffect effect) {
super(effect);
}
@Override
public OrderOfSuccessionEffect copy() {
return new OrderOfSuccessionEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Map<UUID, UUID> playerCreature = new HashMap<>(2);
Choice choice = new ChoiceLeftOrRight();
controller.choose(Outcome.Neutral, choice, game);
boolean left = choice.getChoice().equals("Left");
PlayerList playerList = game.getState().getPlayerList().copy();
// set playerlist to controller
while (!playerList.get().equals(source.getControllerId()) && controller.canRespond()) {
playerList.getNext();
}
Player currentPlayer = game.getPlayer(playerList.get());
Player nextPlayer;
UUID firstNextPlayer = null;
while (!getNextPlayerInDirection(left, playerList, game).equals(firstNextPlayer) && controller.canRespond()){
nextPlayer = game.getPlayer(playerList.get());
if (nextPlayer == null) {
return false;
}
// save first next player to check for iteration stop
if (firstNextPlayer == null) {
firstNextPlayer = nextPlayer.getId();
}
if (!nextPlayer.canRespond()) {
continue;
}
// if player is in range he chooses a creature to control
if (currentPlayer != null && game.getState().getPlayersInRange(controller.getId(), game).contains(currentPlayer.getId())) {
FilterCreaturePermanent filter = new FilterCreaturePermanent(new StringBuilder("creature controlled by ").append(nextPlayer.getLogName()).toString());
filter.add(new ControllerIdPredicate(nextPlayer.getId()));
Target target = new TargetCreaturePermanent(filter);
target.setNotTarget(true);
if (target.canChoose(source.getSourceId(), currentPlayer.getId(), game)) {
if (currentPlayer.chooseTarget(outcome, target, source, game)) {
playerCreature.put(currentPlayer.getId(), target.getFirstTarget());
}
}
}
currentPlayer = nextPlayer;
}
// change control of targets
for (Map.Entry<UUID, UUID> entry : playerCreature.entrySet()) {
Player player = game.getPlayer(entry.getKey());
if (player != null) {
Permanent creature = game.getPermanent(entry.getValue());
if (creature != null) {
ContinuousEffect effect = new GainControlTargetEffect(Duration.EndOfGame, player.getId());
effect.setTargetPointer(new FixedTarget(creature.getId()));
game.addEffect(effect, source);
game.informPlayers(new StringBuilder(player.getLogName()).append(" gains control of ").append(creature.getName()).toString());
}
}
}
return true;
}
return false;
}
private UUID getNextPlayerInDirection(boolean left, PlayerList playerList, Game game) {
UUID nextPlayerId;
if (left) {
nextPlayerId = playerList.getNext();
} else {
nextPlayerId = playerList.getPrevious();
}
return nextPlayerId;
}
}