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package mage.abilities.keyword;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.*;
import mage.cards.Card;
import mage.cards.SplitCardHalf;
import mage.constants.*;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.ZoneChangeEvent;
import mage.game.stack.Spell;
import mage.players.Player;
/**
* Aftermath
*
* TODO: Implement once we get details on the comprehensive rules meaning of the
* ability
*
* Current text is a shell copied from Flashback
*
* @author stravant
*/
public class AftermathAbility extends SimpleStaticAbility {
public AftermathAbility() {
super(Zone.ALL, new AftermathCastFromGraveyard());
addEffect(new AftermathCantCastFromHand());
addEffect(new AftermathExileAsResolvesFromGraveyard());
}
public AftermathAbility(final AftermathAbility ability) {
super(ability);
}
@Override
public AftermathAbility copy() {
return new AftermathAbility(this);
}
@Override
public String getRule(boolean all) {
if (all) {
return "Aftermath <i>(Cast this card only from your graveyard. Exile it afterwards.)</i>";
} else {
return "Aftermath";
}
}
}
class AftermathCastFromGraveyard extends AsThoughEffectImpl {
public AftermathCastFromGraveyard() {
super(AsThoughEffectType.PLAY_FROM_NOT_OWN_HAND_ZONE, Duration.EndOfGame, Outcome.Benefit);
staticText = "Cast {this} from your graveyard";
}
public AftermathCastFromGraveyard(final AftermathCastFromGraveyard effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public AftermathCastFromGraveyard copy() {
return new AftermathCastFromGraveyard(this);
}
private static String msb(UUID id) {
return Integer.toUnsignedString((int) id.getMostSignificantBits(), 16);
}
@Override
public boolean applies(UUID objectId, Ability source, UUID affectedControllerId, Game game) {
if (objectId.equals(source.getSourceId())
&& affectedControllerId.equals(source.getControllerId())) {
Card card = game.getCard(source.getSourceId());
if (card != null && game.getState().getZone(source.getSourceId()) == Zone.GRAVEYARD) {
return true;
}
}
return false;
}
}
class AftermathCantCastFromHand extends ContinuousRuleModifyingEffectImpl {
public AftermathCantCastFromHand() {
super(Duration.EndOfGame, Outcome.Detriment);
staticText = ", but not from anywhere else";
}
public AftermathCantCastFromHand(final AftermathCantCastFromHand effect) {
super(effect);
}
@Override
public AftermathCantCastFromHand copy() {
return new AftermathCantCastFromHand(this);
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.CAST_SPELL;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
Card card = game.getCard(event.getSourceId());
if (card != null && card.getId().equals(source.getSourceId())) {
Zone zone = game.getState().getZone(card.getId());
if (zone != null && (zone != Zone.GRAVEYARD)) {
return true;
}
}
return false;
}
}
class AftermathExileAsResolvesFromGraveyard extends ReplacementEffectImpl {
AftermathExileAsResolvesFromGraveyard() {
super(Duration.WhileOnStack, Outcome.Detriment);
this.staticText = "Exile it afterwards.";
}
AftermathExileAsResolvesFromGraveyard(AftermathExileAsResolvesFromGraveyard effect) {
super(effect);
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.ZONE_CHANGE;
}
@Override
public boolean applies(GameEvent evt, Ability source, Game game) {
ZoneChangeEvent event = (ZoneChangeEvent) evt;
if (event.getFromZone() == Zone.STACK && event.getToZone() != Zone.EXILED) {
// Moving something from stack to somewhere else
// Get the source id, getting the whole split card's ID, because
// that's the card that is changing zones in the event, but
// source.getSourceId is only the split card half.
// If branch so that we also support putting Aftermath on
// non-split cards for... whatever reason, in case somebody
// wants to do that in the future.
UUID sourceId = source.getSourceId();
Card sourceCard = game.getCard(source.getSourceId());
if (sourceCard != null && sourceCard instanceof SplitCardHalf) {
sourceCard = ((SplitCardHalf) sourceCard).getParentCard();
sourceId = sourceCard.getId();
}
if (event.getTargetId() == sourceId) {
// Moving this spell from stack to yard
Spell spell = game.getStack().getSpell(source.getSourceId());
if (spell != null && spell.getFromZone() == Zone.GRAVEYARD) {
// And this spell was cast from the graveyard, so we need to exile it
return true;
}
}
}
return false;
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
UUID sourceId = source.getSourceId();
Card sourceCard = game.getCard(source.getSourceId());
if (sourceCard != null && sourceCard instanceof SplitCardHalf) {
sourceCard = ((SplitCardHalf) sourceCard).getParentCard();
sourceId = sourceCard.getId();
}
if (sourceCard != null) {
Player player = game.getPlayer(sourceCard.getOwnerId());
if (player != null) {
return player.moveCardToExileWithInfo(sourceCard, null, "", sourceId, game, ((ZoneChangeEvent) event).getFromZone(), true);
}
}
return false;
}
@Override
public AftermathExileAsResolvesFromGraveyard copy() {
return new AftermathExileAsResolvesFromGraveyard(this);
}
}