/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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*/
package mage.game;
import mage.game.match.MatchImpl;
import mage.game.match.MatchOptions;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class CommanderDuelMatch extends MatchImpl {
public CommanderDuelMatch(MatchOptions options) {
super(options);
}
@Override
public void startGame() throws GameException {
int startLife = 40;
boolean alsoHand = true;
// Don't like it to compare but seems like it's complicated to do it in another way
boolean checkCommanderDamage = true;
if (options.getDeckType().equals("Variant Magic - Duel Commander")) {
startLife = 20; // Starting with the Commander 2016 update (on November 11th, 2016), Duel Commander will be played with 20 life points instead of 30.
alsoHand = true; // commander going to hand allowed to go to command zone effective July 17, 2015
checkCommanderDamage = false; // since nov 16 duel commander uses no longer commander damage rule
}
CommanderDuel game = new CommanderDuel(options.getAttackOption(), options.getRange(), options.getFreeMulligans(), startLife);
game.setCheckCommanderDamage(checkCommanderDamage);
game.setStartMessage(this.createGameStartMessage());
game.setAlsoHand(alsoHand);
game.setAlsoLibrary(true);
initGame(game);
games.add(game);
}
}