/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.f; import mage.abilities.Ability; import mage.abilities.TriggeredAbilityImpl; import mage.abilities.effects.Effect; import mage.abilities.effects.OneShotEffect; import mage.abilities.keyword.ExaltedAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.TurnPhase; import mage.constants.Zone; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.events.GameEvent.EventType; import mage.game.permanent.Permanent; import mage.game.turn.TurnMod; import mage.target.targetpointer.FixedTarget; import java.util.UUID; /** * * @author BetaSteward_at_googlemail.com */ public class FinestHour extends CardImpl { public FinestHour(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{2}{G}{W}{U}"); // Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) this.addAbility(new ExaltedAbility()); // Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that // creature. After this phase, there is an additional combat phase. this.addAbility(new FinestHourAbility()); } public FinestHour(final FinestHour card) { super(card); } @Override public FinestHour copy() { return new FinestHour(this); } } class FinestHourAbility extends TriggeredAbilityImpl { public FinestHourAbility() { super(Zone.BATTLEFIELD, new FinestHourEffect()); } public FinestHourAbility(final FinestHourAbility ability) { super(ability); } @Override public FinestHourAbility copy() { return new FinestHourAbility(this); } @Override public boolean checkEventType(GameEvent event, Game game) { return event.getType() == EventType.DECLARED_ATTACKERS; } @Override public boolean checkTrigger(GameEvent event, Game game) { if (game.getActivePlayerId().equals(this.controllerId)) { if (game.getCombat().attacksAlone()) { for (Effect effect: this.getEffects()) { effect.setTargetPointer(new FixedTarget(game.getCombat().getAttackers().get(0))); } return true; } } return false; } @Override public boolean checkInterveningIfClause(Game game) { return game.getTurn().getPhase(TurnPhase.COMBAT).getCount() == 0; } @Override public String getRule() { return "Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase."; } } class FinestHourEffect extends OneShotEffect { public FinestHourEffect() { super(Outcome.Benefit); } public FinestHourEffect(final FinestHourEffect effect) { super(effect); } @Override public FinestHourEffect copy() { return new FinestHourEffect(this); } @Override public boolean apply(Game game, Ability source) { Permanent permanent = game.getPermanent(this.getTargetPointer().getFirst(game, source)); if (permanent != null) { permanent.untap(game); game.getState().getTurnMods().add(new TurnMod(source.getControllerId(), TurnPhase.COMBAT, null, false)); return true; } return false; } }