/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.g; import mage.abilities.Ability; import mage.abilities.effects.OneShotEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.game.Game; import mage.players.Player; import mage.target.common.TargetOpponent; import java.util.UUID; /** * * @author escplan9 (Derek Monturo - dmontur1 at gmail dot com) */ public class GameOfChaos extends CardImpl { public GameOfChaos(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{R}{R}{R}"); // Flip a coin. // If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. // If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. // Double the life stakes with each flip. this.getSpellAbility().addEffect(new GameOfChaosEffect()); this.getSpellAbility().addTarget(new TargetOpponent()); } public GameOfChaos(final GameOfChaos card) { super(card); } @Override public GameOfChaos copy() { return new GameOfChaos(this); } } class GameOfChaosEffect extends OneShotEffect { public GameOfChaosEffect() { super(Outcome.Detriment); this.staticText = "Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip."; } public GameOfChaosEffect(final GameOfChaosEffect effect) { super(effect); } @Override public GameOfChaosEffect copy() { return new GameOfChaosEffect(this); } @Override public boolean apply(Game game, Ability source) { Player you = game.getPlayer(source.getControllerId()); Player targetOpponent = game.getPlayer(getTargetPointer().getFirst(game, source)); if (you != null && targetOpponent != null) { boolean continueFlipping = true; boolean youWonFlip = you.flipCoin(game); // controller flips first boolean youWonLastFlip = false; // tracks if you won the flip last, negation of it means opponent won last int lifeAmount = 1; // starts stakes with 1 life while (continueFlipping) { if (youWonFlip) { // flipper of coin wins, flipper gain 1 and non-flipper loses 1 handleLifeChangesFromFlip(game, you, targetOpponent, lifeAmount); if (!cannotContinueFlipping(you, targetOpponent)) { continueFlipping = you.chooseUse(outcome, "You gained " + lifeAmount + " life! Flip again for double the life stakes?", source, game); youWonLastFlip = true; } } else { // non-flipper wins, flipper lose 1 and non-flipper gains 1 handleLifeChangesFromFlip(game, targetOpponent, you, lifeAmount); if (!cannotContinueFlipping(you, targetOpponent)) { continueFlipping = targetOpponent.chooseUse(outcome, "You gained " + lifeAmount + " life! Flip again for double the life stakes?", source, game); youWonLastFlip = false; } } if (cannotContinueFlipping(you, targetOpponent)) continueFlipping = false; if (continueFlipping) { lifeAmount *= 2; // double the life each time youWonFlip = youWonLastFlip ? you.flipCoin(game) : !targetOpponent.flipCoin(game); // negate the opponent's results for proper evaluation of if you won in next iteration } } return true; } return false; } private void handleLifeChangesFromFlip(Game game, Player playerGainingLife, Player playerLosingLife, int lifeAmount) { playerGainingLife.gainLife(lifeAmount, game); playerLosingLife.loseLife(lifeAmount, game, false); } private boolean cannotContinueFlipping(Player you, Player opponent) { return (!you.canRespond() || !opponent.canRespond() || (you.canLoseByZeroOrLessLife() && you.getLife() <= 0) || (opponent.canLoseByZeroOrLessLife() && opponent.getLife() <= 0)); } }