/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package org.mage.test.cards.continuous.playereffects;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class PlayCardsFromGraveyardTest extends CardTestPlayerBase {
@Test
public void testYawgmothsWill() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp");
addCard(Zone.BATTLEFIELD, playerA, "Plains", 7);
// Until end of turn, you may play cards from your graveyard.
// If a card would be put into your graveyard from anywhere this turn, exile that card instead.
addCard(Zone.HAND, playerA, "Yawgmoth's Will"); // {2}{B}
addCard(Zone.GRAVEYARD, playerA, "Silvercoat Lion");
// You gain 3 life.
// Draw a card.
addCard(Zone.GRAVEYARD, playerA, "Reviving Dose"); // {2}{W}
addCard(Zone.BATTLEFIELD, playerA, "Corpse Traders");
addCard(Zone.BATTLEFIELD, playerB, "Mountain");
addCard(Zone.HAND, playerB, "Lightning Bolt");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Yawgmoth's Will");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Reviving Dose");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Silvercoat Lion");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", "Silvercoat Lion");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
// 10/4/2004 It will exile itself since it goes to the graveyard after its effect starts.
assertExileCount("Yawgmoth's Will", 1);
assertGraveyardCount(playerB, "Lightning Bolt", 1);
assertExileCount("Reviving Dose", 1);
assertExileCount("Silvercoat Lion", 1);
assertHandCount(playerA, 1);
assertLife(playerA, 23);
assertLife(playerB, 20);
}
/**
* The null casting cost cards(Ancestral Visions, Lotus Bloom) can be cast
* from graveyard with Yawgmoth's Will
*/
@Test
public void testYawgmothsWillNoCastingCost() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp");
addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
// Until end of turn, you may play cards from your graveyard.
// If a card would be put into your graveyard from anywhere this turn, exile that card instead.
addCard(Zone.HAND, playerA, "Yawgmoth's Will"); // {2}{B}
// Suspend 4-{U}
// Target player draws three cards.
addCard(Zone.GRAVEYARD, playerA, "Ancestral Vision");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Yawgmoth's Will");
// you may not suspend it from graveyard
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Suspend");
// It may not be possible to cast it from graveyard
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ancestral Vision");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
// 10/4/2004 It will exile itself since it goes to the graveyard after its effect starts.
assertExileCount("Yawgmoth's Will", 1);
assertHandCount(playerA, 0);
assertExileCount("Ancestral Vision", 0);
assertGraveyardCount(playerA, "Ancestral Vision", 1);
assertLife(playerA, 20);
assertLife(playerB, 20);
}
}