/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
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* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.abilities.effects.common.continuous;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.game.Game;
import mage.players.Player;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class GainAbilityControllerEffect extends ContinuousEffectImpl {
protected Ability ability;
/**
* Add ability with Duration.WhileOnBattlefield
* @param ability
*/
public GainAbilityControllerEffect(Ability ability) {
this(ability, Duration.WhileOnBattlefield);
}
/**
*
* @param ability
* @param duration custom - effect will be discarded as soon there is no sourceId - permanent on the battlefield
*/
public GainAbilityControllerEffect(Ability ability, Duration duration) {
super(duration, Layer.PlayerEffects, SubLayer.NA, Outcome.AddAbility);
this.ability = ability;
staticText = "You have " + ability.getRule();
if (!duration.toString().isEmpty()) {
staticText += ' ' + duration.toString();
}
}
public GainAbilityControllerEffect(final GainAbilityControllerEffect effect) {
super(effect);
this.ability = effect.ability.copy();
}
@Override
public GainAbilityControllerEffect copy() {
return new GainAbilityControllerEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player != null) {
player.addAbility(ability);
if (duration == Duration.Custom) {
if (game.getPermanent(source.getSourceId()) == null) {
discard();
}
}
return true;
} else {
discard();
}
return false;
}
}