/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.h; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.DiesTriggeredAbility; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.effects.AsThoughEffectImpl; import mage.abilities.effects.ContinuousRuleModifyingEffectImpl; import mage.abilities.effects.common.LoseLifeSourceControllerEffect; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.*; import mage.game.Game; import mage.game.events.GameEvent; import java.util.UUID; /** * * @author Mainiack11 */ public class HaakonStromgaldScourge extends CardImpl { public HaakonStromgaldScourge(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{1}{B}{B}"); addSuperType(SuperType.LEGENDARY); this.subtype.add("Zombie"); this.subtype.add("Knight"); this.power = new MageInt(3); this.toughness = new MageInt(3); // You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else. Ability ability = new SimpleStaticAbility(Zone.ALL, new HaakonStromgaldScourgePlayEffect()); ability.addEffect(new HaakonStromgaldScourgePlayEffect2()); this.addAbility(ability); // As long as Haakon is on the battlefield, you may play Knight cards from your graveyard. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new HaakonPlayKnightsFromGraveyardEffect())); // When Haakon dies, you lose 2 life. this.addAbility(new DiesTriggeredAbility(new LoseLifeSourceControllerEffect(2))); } public HaakonStromgaldScourge(final HaakonStromgaldScourge card) { super(card); } @Override public HaakonStromgaldScourge copy() { return new HaakonStromgaldScourge(this); } } class HaakonStromgaldScourgePlayEffect extends AsThoughEffectImpl { public HaakonStromgaldScourgePlayEffect() { super(AsThoughEffectType.PLAY_FROM_NOT_OWN_HAND_ZONE, Duration.EndOfGame, Outcome.Benefit); staticText = "You may cast {this} from your graveyard"; } public HaakonStromgaldScourgePlayEffect(final HaakonStromgaldScourgePlayEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { return true; } @Override public HaakonStromgaldScourgePlayEffect copy() { return new HaakonStromgaldScourgePlayEffect(this); } @Override public boolean applies(UUID objectId, Ability source, UUID affectedControllerId, Game game) { if (objectId.equals(source.getSourceId()) && affectedControllerId.equals(source.getControllerId())) { Card card = game.getCard(source.getSourceId()); if (card != null && game.getState().getZone(source.getSourceId()) == Zone.GRAVEYARD) { return true; } } return false; } } class HaakonStromgaldScourgePlayEffect2 extends ContinuousRuleModifyingEffectImpl { public HaakonStromgaldScourgePlayEffect2() { super(Duration.EndOfGame, Outcome.Detriment); staticText = ", but not from anywhere else"; } public HaakonStromgaldScourgePlayEffect2 (final HaakonStromgaldScourgePlayEffect2 effect) { super(effect); } @Override public HaakonStromgaldScourgePlayEffect2 copy() { return new HaakonStromgaldScourgePlayEffect2(this); } @Override public boolean apply(Game game, Ability source) { return true; } @Override public boolean checksEventType(GameEvent event, Game game) { return event.getType() == GameEvent.EventType.CAST_SPELL; } @Override public boolean applies(GameEvent event, Ability source, Game game) { Card card = game.getCard(event.getSourceId()); if (card != null && card.getId().equals(source.getSourceId())) { Zone zone = game.getState().getZone(card.getId()); if (zone != null && (zone != Zone.GRAVEYARD)) { return true; } } return false; } } class HaakonPlayKnightsFromGraveyardEffect extends AsThoughEffectImpl { public HaakonPlayKnightsFromGraveyardEffect () { super(AsThoughEffectType.PLAY_FROM_NOT_OWN_HAND_ZONE, Duration.WhileOnBattlefield, Outcome.Benefit); staticText = "As long as {this} is on the battlefield, you may play Knight cards from your graveyard"; } public HaakonPlayKnightsFromGraveyardEffect(final HaakonPlayKnightsFromGraveyardEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { return true; } @Override public HaakonPlayKnightsFromGraveyardEffect copy() { return new HaakonPlayKnightsFromGraveyardEffect(this); } @Override public boolean applies(UUID objectId, Ability source, UUID affectedControllerId, Game game) { if (affectedControllerId.equals(source.getControllerId())) { Card knightToCast = game.getCard(objectId); if (knightToCast != null && knightToCast.hasSubtype("Knight", game) && knightToCast.getOwnerId().equals(source.getControllerId()) && game.getState().getZone(objectId) == Zone.GRAVEYARD) { return true; } } return false; } }