/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.cards.h;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.DiesTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.AsThoughEffectImpl;
import mage.abilities.effects.ContinuousRuleModifyingEffectImpl;
import mage.abilities.effects.common.LoseLifeSourceControllerEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.game.Game;
import mage.game.events.GameEvent;
import java.util.UUID;
/**
*
* @author Mainiack11
*/
public class HaakonStromgaldScourge extends CardImpl {
public HaakonStromgaldScourge(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{1}{B}{B}");
addSuperType(SuperType.LEGENDARY);
this.subtype.add("Zombie");
this.subtype.add("Knight");
this.power = new MageInt(3);
this.toughness = new MageInt(3);
// You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else.
Ability ability = new SimpleStaticAbility(Zone.ALL, new HaakonStromgaldScourgePlayEffect());
ability.addEffect(new HaakonStromgaldScourgePlayEffect2());
this.addAbility(ability);
// As long as Haakon is on the battlefield, you may play Knight cards from your graveyard.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new HaakonPlayKnightsFromGraveyardEffect()));
// When Haakon dies, you lose 2 life.
this.addAbility(new DiesTriggeredAbility(new LoseLifeSourceControllerEffect(2)));
}
public HaakonStromgaldScourge(final HaakonStromgaldScourge card) {
super(card);
}
@Override
public HaakonStromgaldScourge copy() {
return new HaakonStromgaldScourge(this);
}
}
class HaakonStromgaldScourgePlayEffect extends AsThoughEffectImpl {
public HaakonStromgaldScourgePlayEffect() {
super(AsThoughEffectType.PLAY_FROM_NOT_OWN_HAND_ZONE, Duration.EndOfGame, Outcome.Benefit);
staticText = "You may cast {this} from your graveyard";
}
public HaakonStromgaldScourgePlayEffect(final HaakonStromgaldScourgePlayEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public HaakonStromgaldScourgePlayEffect copy() {
return new HaakonStromgaldScourgePlayEffect(this);
}
@Override
public boolean applies(UUID objectId, Ability source, UUID affectedControllerId, Game game) {
if (objectId.equals(source.getSourceId()) &&
affectedControllerId.equals(source.getControllerId())) {
Card card = game.getCard(source.getSourceId());
if (card != null && game.getState().getZone(source.getSourceId()) == Zone.GRAVEYARD) {
return true;
}
}
return false;
}
}
class HaakonStromgaldScourgePlayEffect2 extends ContinuousRuleModifyingEffectImpl {
public HaakonStromgaldScourgePlayEffect2() {
super(Duration.EndOfGame, Outcome.Detriment);
staticText = ", but not from anywhere else";
}
public HaakonStromgaldScourgePlayEffect2 (final HaakonStromgaldScourgePlayEffect2 effect) {
super(effect);
}
@Override
public HaakonStromgaldScourgePlayEffect2 copy() {
return new HaakonStromgaldScourgePlayEffect2(this);
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.CAST_SPELL;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
Card card = game.getCard(event.getSourceId());
if (card != null && card.getId().equals(source.getSourceId())) {
Zone zone = game.getState().getZone(card.getId());
if (zone != null && (zone != Zone.GRAVEYARD)) {
return true;
}
}
return false;
}
}
class HaakonPlayKnightsFromGraveyardEffect extends AsThoughEffectImpl {
public HaakonPlayKnightsFromGraveyardEffect () {
super(AsThoughEffectType.PLAY_FROM_NOT_OWN_HAND_ZONE, Duration.WhileOnBattlefield, Outcome.Benefit);
staticText = "As long as {this} is on the battlefield, you may play Knight cards from your graveyard";
}
public HaakonPlayKnightsFromGraveyardEffect(final HaakonPlayKnightsFromGraveyardEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public HaakonPlayKnightsFromGraveyardEffect copy() {
return new HaakonPlayKnightsFromGraveyardEffect(this);
}
@Override
public boolean applies(UUID objectId, Ability source, UUID affectedControllerId, Game game) {
if (affectedControllerId.equals(source.getControllerId())) {
Card knightToCast = game.getCard(objectId);
if (knightToCast != null
&& knightToCast.hasSubtype("Knight", game)
&& knightToCast.getOwnerId().equals(source.getControllerId())
&& game.getState().getZone(objectId) == Zone.GRAVEYARD) {
return true;
}
}
return false;
}
}