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package mage.cards.w;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetCard;
import mage.target.TargetPlayer;
import mage.target.common.TargetCardInLibrary;
/**
*
* @author djbrez
*/
public class WuSpy extends CardImpl {
public WuSpy(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{1}{U}");
this.subtype.add("Human");
this.subtype.add("Soldier");
this.subtype.add("Rogue");
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// When Wu Spy enters the battlefield, look at the top two cards of target player's library. Put one of them into his or her graveyard.
Ability ability = new EntersBattlefieldTriggeredAbility(new WuSpyEffect(), false);
ability.addTarget(new TargetPlayer());
this.addAbility(ability);
}
public WuSpy(final WuSpy card) {
super(card);
}
@Override
public WuSpy copy() {
return new WuSpy(this);
}
}
class WuSpyEffect extends OneShotEffect {
WuSpyEffect() {
super(Outcome.Exile);
this.staticText = "look at the top two cards of target player's library. Put one of them into his or her graveyard";
}
WuSpyEffect(final WuSpyEffect effect) {
super(effect);
}
@Override
public WuSpyEffect copy() {
return new WuSpyEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Player opponent = game.getPlayer(this.getTargetPointer().getFirst(game, source));
if (controller != null && opponent != null) {
Cards cards = new CardsImpl();
cards.addAll(opponent.getLibrary().getTopCards(game, 2));
if (!cards.isEmpty()) {
TargetCard target = new TargetCardInLibrary(new FilterCard("card to put into graveyard"));
controller.choose(Outcome.Benefit, cards, target, game);
Card card = cards.get(target.getFirstTarget(), game);
if (card != null) {
cards.remove(card);
controller.moveCards(card, Zone.GRAVEYARD, source, game);
}
}
return true;
}
return false;
}
}